TestServer
Offline 180.113.55.30:10241 checked 24d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 64% of all ranked servers, and #608 of the quad servers (top 71%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on TestServer?
TestServer has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 26 days 18 hours ago.
Player counts
How busy is TestServer?
TestServer went quiet 24 days 18 hours ago and is offline right now.
How does TestServer rank against other Rust servers?
Player hours over seven days put TestServer at #14,532, in the top 64% of ranked servers. Ranked against other quad servers, it comes in at #608.
Map and rules
What are the rules and settings on TestServer?
A gather rate is not given in the name TestServer. A group can have at most 4 players (quad). The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does TestServer run?
Rust network protocol 2634 and build 166494 is the build TestServer runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is TestServer online, and how reliable is it?
Last seen 24 days 18 hours ago, TestServer is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 4 October 2026.
Where is TestServer located?
No region is published by TestServer. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 180.113.55.30:10241.
Lists and filters
Which Rust Heatmap lists and filters include TestServer?
These Rust Heatmap lists include TestServer: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad brings it up.
What do the server tags on TestServer mean?
gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): Slot count: 100; ts4 (Group limit): The team limit is 4; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166494 (Build): The game build here is 166494; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags TestServer publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join TestServer?
To join by console, open it with F1 in Rust and enter client.connect 180.113.55.30:10241. Or press Launch Rust on this page, which connects you through Steam.