Rust HeatmapInfrared · players
IR live Players90,018 Servers11,844 Warm3,736 Fresh wipes · 3h420 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

Kyle's SeaSkull Server

Offline 179.64.39.240:28015 checked 42d ago

Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,489
rank
no region published
43d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 42d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 506 on average
215 / 275
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
286 / 350
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 282 on average
766 / 1000
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 277 on average
46 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 266 on average
873 / 950
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 242 on average
704 / 800

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Kyle's SeaSkull Server?

Its rhythm cannot yet be told: too few of Kyle's SeaSkull Server's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 43 days 4 hours ago the server made the world it is on now.

Population

How busy is Kyle's SeaSkull Server?

Kyle's SeaSkull Server went quiet 42 days 13 hours ago and is offline right now.

How does Kyle's SeaSkull Server rank against other Rust servers?

Player hours over seven days put Kyle's SeaSkull Server at #15,489, in the top – of ranked servers.

Map and rules

What are the rules and settings on Kyle's SeaSkull Server?

A gather rate is not given in the name Kyle's SeaSkull Server. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it under Community. The server has VAC, Valve's anti-cheat, turned on.

About the server

Which version of Rust does Kyle's SeaSkull Server run?

The build on Kyle's SeaSkull Server is Rust network protocol 2633 and build 163794, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Kyle's SeaSkull Server online, and how reliable is it?

Offline at the moment: Kyle's SeaSkull Server was last seen 42 days 13 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 16 September 2026.

Where is Kyle's SeaSkull Server located?

A region is not published for Kyle's SeaSkull Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 179.64.39.240:28015.

Lists and filters

Which Rust Heatmap lists and filters include Kyle's SeaSkull Server?

Best Rust community servers are the Rust Heatmap lists that Kyle's SeaSkull Server fits. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.

What do the server tags on Kyle's SeaSkull Server mean?

These are the tags Kyle's SeaSkull Server publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): Your game must match protocol 2633 to get in; cs163794 (Build): This build is 163794; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join Kyle's SeaSkull Server?

Press F1 in Rust to open the console, then enter client.connect 179.64.39.240:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp10
Max players The slot count is 10.
ts8
Group limit At most 8 per team: the default the game ships with.
v2633
Protocol Your game must match protocol 2633 to get in.
cs163794
Build This build is 163794.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.