testing
Offline NA 179.64.109.233:28015 checked 5d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 57% of all ranked servers, top 75% in NA, and #351 of the duo servers (top 83%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
Next wipe Saturday 31 October, 15:49 UTC, in 2d 9h. Weekly: 7 days after its last wipe
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on testing?
An estimate from weekly: 7 days after its last wipe gives testing's next wipe. Saturday 31 October at 15:49 UTC is when its next wipe is due. The world it runs now dates from 18 days 14 hours ago. The tags list a weekly wipe.
Population
How busy is testing?
The last time testing was seen was 5 days 22 hours ago, and it is offline now. Averaged over the past week: 0 players, peaking at 1.
How does testing rank against other Rust servers?
On player hours over the last seven days, testing is #12,669 globally (top 57%) and #1,391 in North America. Ranked against other duo servers, it comes in at #351.
Map and rules
What are the rules and settings on testing?
No gather rate appears in the name testing. Player groups are capped at 2 (duo). The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does testing run?
Rust network protocol 2635 and build 168909 is the build testing runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is testing online, and how reliable is it?
Offline at the moment: testing was last seen 5 days 22 hours ago. It was up 2 of 144 hours across the last 6 full days, or 1% of the time. It first appears in Rust Heatmap records on 22 October 2026.
Where is testing located?
In North America, testing lists itself with the NA tag. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 179.64.109.233:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include testing?
Rust servers with a group limit of 2, Modded Rust servers, by live population and North America server heatmap are the Rust Heatmap lists that testing fits. These are the filters that return it on the list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly.
What do the server tags on testing mean?
These are the tags testing publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp20 (Max players): The slot count is 20; ts2 (Group limit): Teams cap at 2; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^w (Weekly): A wipe every week; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Plugins run through Carbon; NA (North America): In the server browser it sits under North America. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join testing?
To join by console, open it with F1 in Rust and enter client.connect 179.64.109.233:28015. Or press Launch Rust on this page, which connects you through Steam.