Testing DO NOT ENTER
Offline SA 179.37.47.85:29015 checked 36d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 61% of all ranked servers, top 73% in SA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Testing DO NOT ENTER?
Drawn from the force wipe, the next wipe on Testing DO NOT ENTER is an estimate. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. 37 days 1 hours ago the server made the world it is on now. Its tags state a wipe each month.
Population
How busy is Testing DO NOT ENTER?
Last seen 36 days 23 hours ago, Testing DO NOT ENTER is offline at the moment.
How does Testing DO NOT ENTER rank against other Rust servers?
Top 61% of ranked servers and #208 in South America: that is Testing DO NOT ENTER at #14,002 for player hours over seven days.
Map and rules
Which map does Testing DO NOT ENTER run?
The game generates the procedural map on Testing DO NOT ENTER.
What are the rules and settings on Testing DO NOT ENTER?
No gather rate appears in the name Testing DO NOT ENTER. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. Vanilla is the server's own description: unchanged rates, kits and rules: the game in Facepunch's own form. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Testing DO NOT ENTER run?
Rust network protocol 2633 and build 164530 is the build Testing DO NOT ENTER runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is Testing DO NOT ENTER online, and how reliable is it?
Testing DO NOT ENTER is down just now; the last sighting was 36 days 23 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 21 September 2026.
Where is Testing DO NOT ENTER located?
In South America, Testing DO NOT ENTER lists itself with the SA tag. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 179.37.47.85:29015.
Lists and filters
Which Rust Heatmap lists and filters include Testing DO NOT ENTER?
These Rust Heatmap lists include Testing DO NOT ENTER: Modded Rust servers, by live population. These are the filters that return it on the list: Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Testing DO NOT ENTER mean?
These are the tags Testing DO NOT ENTER publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): This server has 50 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): To join, run the same version: game protocol 2633; cs164530 (Build): The game build here is 164530; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded; SA (South America): In the server browser it sits under South America. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Testing DO NOT ENTER?
To join by console, open it with F1 in Rust and enter client.connect 179.37.47.85:29015. Or press Launch Rust on this page, which connects you through Steam.