Testing DO NOT ENTER
Offline SA 179.37.19.42:29015 checked 4d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers, top 85% in SA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Testing DO NOT ENTER?
Drawn from the force wipe, the next wipe on Testing DO NOT ENTER is an estimate. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. 11 days 9 hours ago the server made the world it is on now. Its tags state a wipe each month.
Population
How busy is Testing DO NOT ENTER?
Testing DO NOT ENTER went quiet 4 days 8 hours ago and is offline right now. A seven-day average of 0 players.
How does Testing DO NOT ENTER rank against other Rust servers?
Seven-day player hours place Testing DO NOT ENTER at #15,326, in the top 69% of ranked servers; within South America it is #203.
Rules and settings
Which map does Testing DO NOT ENTER run?
The map on Testing DO NOT ENTER is procedural, size 4,096 with seed 1337, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on Testing DO NOT ENTER?
The name Testing DO NOT ENTER does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. The server calls itself vanilla, which means: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does Testing DO NOT ENTER run?
Rust network protocol 2635 and build 167781 on Windows is what Testing DO NOT ENTER runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Testing DO NOT ENTER online, and how reliable is it?
Offline at the moment: Testing DO NOT ENTER was last seen 4 days 8 hours ago. 0 of 72 hours up over the last 3 full days, which is 0%. It first appears in Rust Heatmap records on 25 October 2026.
Where is Testing DO NOT ENTER located?
In South America, Testing DO NOT ENTER lists itself with the SA tag. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 179.37.19.42:29015.
Lists and filters
Which Rust Heatmap lists and filters include Testing DO NOT ENTER?
The Rust Heatmap lists that Testing DO NOT ENTER fits are: Modded Rust servers, by live population. Filtering the list by Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks brings it up.
What do the server tags on Testing DO NOT ENTER mean?
These are the tags Testing DO NOT ENTER publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): The slot count is 50; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs167781 (Build): The game build here is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; SA (South America): In the server browser it sits under South America. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Testing DO NOT ENTER?
To join by console, open it with F1 in Rust and enter client.connect 179.37.19.42:29015. Or press Launch Rust on this page, which connects you through Steam. You can find it online at https://discord.com/invite/AFCK2MPMCB.
