Testing DO NOT ENTER
Offline SA 179.37.0.31:29015 checked 4d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 62% of all ranked servers, top 81% in SA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Testing DO NOT ENTER?
An estimate from the force wipe gives Testing DO NOT ENTER's next wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world in play now was made 11 days 7 hours ago. A monthly wipe is what its tags declare.
Player counts
How busy is Testing DO NOT ENTER?
Last seen 4 days 7 hours ago, Testing DO NOT ENTER is offline at the moment. A seven-day average of 0 players, with a peak of 1.
How does Testing DO NOT ENTER rank against other Rust servers?
Top 62% of ranked servers and #195 in South America: that is Testing DO NOT ENTER at #13,788 for player hours over seven days.
Map and rules
Which map does Testing DO NOT ENTER run?
The map on Testing DO NOT ENTER is procedural, size 4,096 with seed 1337, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on Testing DO NOT ENTER?
No gather rate appears in the name Testing DO NOT ENTER. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. Its own label is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does Testing DO NOT ENTER run?
Rust network protocol 2635 and build 167781 on Windows is what Testing DO NOT ENTER runs. To join, your game must match the protocol; Steam handles the update.
Is Testing DO NOT ENTER online, and how reliable is it?
Offline at the moment: Testing DO NOT ENTER was last seen 4 days 7 hours ago. 5 of 96 hours up over the last 4 full days, which is 5%. The first record of it on Rust Heatmap is 24 October 2026.
Where is Testing DO NOT ENTER located?
With its SA tag, Testing DO NOT ENTER lists itself in South America. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 179.37.0.31:29015.
Lists and filters
Which Rust Heatmap lists and filters include Testing DO NOT ENTER?
The Rust Heatmap lists that Testing DO NOT ENTER fits are: Modded Rust servers, by live population. Filtering the list by Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks brings it up.
What do the server tags on Testing DO NOT ENTER mean?
The game's server browser reads the tags Testing DO NOT ENTER publishes: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): This server has 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs167781 (Build): This build is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded; SA (South America): South America is where the server browser puts it. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Testing DO NOT ENTER?
Press F1 in Rust to open the console, then enter client.connect 179.37.0.31:29015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. You can find it online at https://discord.com/invite/AFCK2MPMCB.
