Rust HeatmapInfrared · players
IR live Players71,386 Servers11,795 Warm3,684 Fresh wipes · 3h118 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

RustDockerServer

Offline 179.228.25.76:28015 checked 23d ago

Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,982
rank
top 71%
24d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 23d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep1 Oct4 Oct6 Oct9 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.6 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 4 OctThu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 19:49 UTC24d ago 1 – running 1
Thu 1 Oct, 21:10 UTC FW27d ago 1 held half 2.9 days 0
Thu 1 Oct, 14:23 UTC27d ago 1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 553 on average
510 / 575
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
340 / 400
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 297 on average
41 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 296 on average
38 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 272 on average
116 / 150
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 253 on average
127 / 200

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on RustDockerServer?

At their busiest, its recent wipes averaged 1 players. 1 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 100% of its recent wipes.

What is the wipe schedule on RustDockerServer?

Wipes come at irregular times on RustDockerServer, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 24 days 1 hours ago.

Player counts

How busy is RustDockerServer?

RustDockerServer went quiet 23 days 7 hours ago and is offline right now.

How does RustDockerServer rank against other Rust servers?

Ranked #15,982 on seven-day player hours, RustDockerServer is in the top 71% of all ranked servers.

Map and rules

Which map does RustDockerServer run?

A procedural map of size 4,500 with seed 1337, generated by the game, runs on RustDockerServer. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on RustDockerServer?

The name RustDockerServer does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it under Community. The server has VAC, Valve's anti-cheat, turned on.

About the server

Which version of Rust does RustDockerServer run?

Rust network protocol 2634 and build 166652 on Linux is what RustDockerServer runs. To join, your game must match the protocol; Steam handles the update.

Is RustDockerServer online, and how reliable is it?

Offline at the moment: RustDockerServer was last seen 23 days 7 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 28 September 2026.

Where is RustDockerServer located?

No region is published by RustDockerServer. Rust Heatmap shows the location a server states. It does not look up the machine's location. 179.228.25.76:28015 is its address.

Lists and filters

Which Rust Heatmap lists and filters include RustDockerServer?

The Rust Heatmap lists that RustDockerServer fits are: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on RustDockerServer mean?

The game's server browser reads the tags RustDockerServer publishes: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166652 (Build): This build is 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join RustDockerServer?

To join by console, open it with F1 in Rust and enter client.connect 179.228.25.76:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp10
Max players Slot count: 10.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol Your game must match protocol 2634 to get in.
cs166652
Build This build is 166652.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.