Rust HeatmapInfrared · players
IR live Players67,519 Servers11,707 Warm3,582 Fresh wipes · 3h111 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

Constantine Local

Offline 178.95.176.50:28015 checked 25d ago

Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,903
rank
top 70%
26d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 25d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep29 Sep2 Oct4 Oct7 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

4.6 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 2 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 08:23 UTC26d ago 1 – running 0
Sun 27 Sep, 17:35 UTC30d ago 1 held half 4.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 541 on average
654 / 675
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
439 / 425
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 310 on average
42 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 310 on average
47 / 250
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 270 on average
174 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 266 on average
112 / 125

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Constantine Local?

The average peak across its recent wipes is 1 players. 3 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Constantine Local?

The record of Constantine Local's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 26 days ago.

Population

How busy is Constantine Local?

The last time Constantine Local was seen was 25 days 22 hours ago, and it is offline now.

How does Constantine Local rank against other Rust servers?

The top 70% of ranked servers includes Constantine Local, at #15,903 for player hours over the last seven days.

Map and rules

Which map does Constantine Local run?

Constantine Local runs a procedural map, which the game generates.

What are the rules and settings on Constantine Local?

The name Constantine Local does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. You will find it under Community in the server browser; it is a community server. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does Constantine Local run?

The build on Constantine Local is Rust network protocol 2634 and build 166494, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Constantine Local online, and how reliable is it?

Last seen 25 days 22 hours ago, Constantine Local is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 27 September 2026.

Where is Constantine Local located?

A region is not published for Constantine Local. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 178.95.176.50:28015.

Tags

Which Rust Heatmap lists and filters include Constantine Local?

The Rust Heatmap lists that Constantine Local fits are: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.

What do the server tags on Constantine Local mean?

The game's server browser reads the tags Constantine Local publishes: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): Slot count: 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166494 (Build): The game build here is 166494; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join Constantine Local?

Press F1 in Rust to open the console, then enter client.connect 178.95.176.50:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp10
Max players Slot count: 10.
ts8
Group limit At most 8 per team: the default the game ships with.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs166494
Build The game build here is 166494.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.