Rust HeatmapInfrared · players
IR live Players45,403 Servers11,694 Warm3,140 Fresh wipes · 3h97 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–8° · slots

Local Debug (no EAC)

Offline 178.90.175.122:28015 checked 2d ago

Sp1 · players now 0/ 8
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,349
rank
top 69%
52d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 2d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep28 Sep30 Sep2 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 560 on average
236 / 275
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
153 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 292 on average
27 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 291 on average
15 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 274 on average
32 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 251 on average
42 / 200

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Local Debug (no EAC)?

Its rhythm cannot yet be told: too few of Local Debug (no EAC)'s wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 52 days 19 hours ago.

Population

How busy is Local Debug (no EAC)?

Last seen 2 days 12 hours ago, Local Debug (no EAC) is offline at the moment. The average across the last seven days is 0 players.

How does Local Debug (no EAC) rank against other Rust servers?

Player hours over seven days put Local Debug (no EAC) at #15,349, in the top 69% of ranked servers.

Rules and settings

Which map does Local Debug (no EAC) run?

A procedural map, generated by the game, runs on Local Debug (no EAC).

What are the rules and settings on Local Debug (no EAC)?

No gather rate appears in the name Local Debug (no EAC). 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. You will find it under Community in the server browser; it is a community server. VAC is off, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does Local Debug (no EAC) run?

The build on Local Debug (no EAC) is Rust network protocol 2633 and build 163207, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is Local Debug (no EAC) online, and how reliable is it?

Offline at the moment: Local Debug (no EAC) was last seen 2 days 12 hours ago. 6 of 168 hours up over the last 7 full days, which is 4%. The first record of it on Rust Heatmap is 26 September 2026.

Where is Local Debug (no EAC) located?

A region is not published for Local Debug (no EAC). What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 178.90.175.122:28015.

Tags

Which Rust Heatmap lists and filters include Local Debug (no EAC)?

The Rust Heatmap lists that Local Debug (no EAC) fits are: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.

What do the server tags on Local Debug (no EAC) mean?

gmrust (Game mode): Survival in the standard Rust form; mp8 (Max players): This server has 8 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Your game must match protocol 2633 to get in; cs163207 (Build): This build is 163207; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set are the tags Local Debug (no EAC) publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join Local Debug (no EAC)?

Enter client.connect 178.90.175.122:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp8,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp8
Max players This server has 8 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol Your game must match protocol 2633 to get in.
cs163207
Build This build is 163207.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.