TEST
Offline 178.66.0.10:28015 checked 26d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 3 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:09 UTC FW26d ago | 5° | – | running | 4 |
| Wed 30 Sep, 19:24 UTC27d ago | 5° | – | 0.9 days | 3 |
| Tue 29 Sep, 16:50 UTC28d ago | 5° | – | 1.1 days | 0 |
| Mon 28 Sep, 14:23 UTC29d ago | 4° | – | 1.1 days | 1 |
| Sun 27 Sep, 13:22 UTC30d ago | 5° | – | 1 days | 2 |
| Sat 26 Sep, 05:34 UTC31d ago | 5° | – | 1.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on TEST?
At their busiest, its recent wipes averaged 5 players. 3 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on TEST?
No next wipe can be predicted: TEST wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 26 days 7 hours ago.
Population
How busy is TEST?
The last time TEST was seen was 26 days 5 hours ago, and it is offline now.
How does TEST rank against other Rust servers?
Ranked #13,894 on seven-day player hours, TEST is in the top 60% of all ranked servers.
Rules and settings
Which map does TEST run?
A procedural map, generated by the game, runs on TEST.
What are the rules and settings on TEST?
The name TEST does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it appears under Community, as a community server. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does TEST run?
Rust network protocol 2634 and build 166494 on Windows is what TEST runs. To join, your game must match the protocol; Steam handles the update.
Is TEST online, and how reliable is it?
Offline at the moment: TEST was last seen 26 days 5 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 21 September 2026.
Where is TEST located?
No region is published by TEST. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 178.66.0.10:28015.
Tags
Which Rust Heatmap lists and filters include TEST?
Best Rust community servers are the Rust Heatmap lists that TEST fits. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on TEST mean?
These are the tags TEST publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166494 (Build): Build 166494; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join TEST?
Press F1 in Rust to open the console, then enter client.connect 178.66.0.10:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.