Brutal PvE II
Offline EU 178.63.43.239:7003 checked 14h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 21% of all ranked servers, top 56% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 17:58 UTC, in 1d 23h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 17:58 UTC12d ago | 2° | – | running | 0 |
| Thu 1 Oct, 17:59 UTC FW26d ago | 3° | halved by day 9 | 14 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Brutal PvE II?
At their busiest, its recent wipes averaged 2 players. 2 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 9.
What is the wipe schedule on Brutal PvE II?
The prediction follows its tag, as too few of Brutal PvE II's wipes are on record to confirm the schedule. Thursday 29 October at 17:58 UTC is when its next wipe is due. The world it runs now dates from 12 days ago. A fortnightly wipe is listed in the tags.
Player counts
How busy is Brutal PvE II?
The last time Brutal PvE II was seen was 14 hours ago, and it is offline now. Averaged over the past week: 0 players, peaking at 3. Look at 21:00 UTC for the last 48 hours: that hour averaged 2 players.
How does Brutal PvE II rank against other Rust servers?
On player hours over the last seven days, Brutal PvE II is #4,744 globally (top 21%) and #1,645 in Europe.
Settings and rules
Which map does Brutal PvE II run?
Brutal PvE II runs a procedural map of size 4,500 with seed 15102026, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on Brutal PvE II?
No gather rate appears in the name Brutal PvE II. Groups can contain up to 8 players, the default in the game. pve is the game mode, no combat against other players. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Carbon. Rust's premium status is required to join. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does Brutal PvE II run?
Rust network protocol 2635 and build 168909 is the build Brutal PvE II runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Brutal PvE II online, and how reliable is it?
Offline at the moment: Brutal PvE II was last seen 14 hours ago. The uptime it reports puts the last restart at about 23 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. It first appears in Rust Heatmap records on 21 September 2026.
Where is Brutal PvE II located?
In Europe, Brutal PvE II lists itself with the EU tag. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 178.63.43.239:7003.
Does Brutal PvE II run smoothly?
Average server fps over the last 48 hours was 108; it never dropped below 84. The world held as many as 133,843 entities, buildings and deployables included. At its peak it held 4,649 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include Brutal PvE II?
EU Rust servers, busiest first, Modded Rust servers, by live population and Best Rust PvE servers are the Rust Heatmap lists that Brutal PvE II fits. These are the filters that return it on the list: Region: Europe; Type: Modded; Game mode: PvE and Premium; Server tag: Biweekly ^b, PvE ^p, Premium ^q, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
What do the server tags on Brutal PvE II mean?
gmrust (Game mode): Rust survival, standard rules; mp25 (Max players): This server has 25 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks the server wipes; ^p (PvE): The world provides the danger, since players do not fight each other; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): The plugin framework in use is Carbon; ^q (Premium): Rust's premium status is required to join; EU (Europe): The server browser lists it under Europe are the tags Brutal PvE II publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Brutal PvE II?
To join by console, open it with F1 in Rust and enter client.connect 178.63.43.239:7003. Or press Launch Rust on this page, which connects you through Steam. Rust's premium status is required to join.