LLLL
Offline 178.232.96.251:28015 checked 28d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on LLLL?
LLLL has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 28 days 4 hours ago the server made the world it is on now.
Player counts
How busy is LLLL?
The last time LLLL was seen was 28 days 3 hours ago, and it is offline now.
How does LLLL rank against other Rust servers?
Ranked #15,153 on seven-day player hours, LLLL is in the top 63% of all ranked servers.
Rules and settings
Which map does LLLL run?
LLLL runs a procedural map, which the game generates.
What are the rules and settings on LLLL?
The name LLLL does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it appears under Community, as a community server. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does LLLL run?
Rust network protocol 2633 and build 165217 on Windows is what LLLL runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is LLLL online, and how reliable is it?
Last seen 28 days 3 hours ago, LLLL is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 29 September 2026.
Where is LLLL located?
No region is published by LLLL. Rust Heatmap shows the location a server states. It does not look up the machine's location. 178.232.96.251:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include LLLL?
Best Rust community servers are the Rust Heatmap lists that LLLL fits. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on LLLL mean?
The game's server browser reads the tags LLLL publishes: gmrust (Game mode): Rust survival, standard rules; mp1 (Max players): This server has 1 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): Your game must match protocol 2633 to get in; cs165217 (Build): This build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join LLLL?
To join by console, open it with F1 in Rust and enter client.connect 178.232.96.251:28015. Or press Launch Rust on this page, which connects you through Steam.