Rust HeatmapInfrared · players
IR live Players89,289 Servers11,829 Warm4,008 Fresh wipes · 3h69 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–50° · slots

Rust Test Server

Offline 178.202.148.84:28015 checked 1d ago

Sp1 · players now 1/ 50
2% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Mon 19:00flare: a wipe in that hourMon 20:00
1
7-day average
peak 1
#5,172
rank
top 23%
6d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 1d ago

Li2Players

AveragePeak
00.250.50.75119:0020:00

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep29 Sep4 Oct8 Oct23 Oct28 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.8 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Thu 22 OctSun 4 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 15:24 UTC6d ago 1 – running 1
Sun 4 Oct, 08:25 UTC24d ago 1 – 18.3 days 0
Sat 3 Oct, 09:15 UTC25d ago 1 – 1 days 1
Thu 1 Oct, 12:59 UTC27d ago 1 – 1.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 552 on average
636 / 675
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
485 / 525
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 299 on average
59 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 298 on average
36 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 270 on average
138 / 200
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 256 on average
255 / 300

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Rust Test Server?

Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 0 hours in.

What is the wipe schedule on Rust Test Server?

No next wipe can be predicted: Rust Test Server wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 6 days 3 hours ago.

Population

How busy is Rust Test Server?

Rust Test Server went quiet 46 hours ago and is offline right now. A seven-day average of 1 players, with a peak of 1. Look at 19:00 UTC for the last 48 hours: that hour averaged 1 players.

How does Rust Test Server rank against other Rust servers?

Player hours over seven days put Rust Test Server at #5,172, in the top 23% of ranked servers.

Map and rules

Which map does Rust Test Server run?

The game generates the procedural map on Rust Test Server.

What are the rules and settings on Rust Test Server?

No gather rate appears in the name Rust Test Server. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. You will find it under Community in the server browser; it is a community server. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does Rust Test Server run?

The build on Rust Test Server is Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is Rust Test Server online, and how reliable is it?

Rust Test Server is down just now; the last sighting was 46 hours ago. It was up 41 of 168 hours across the last 7 full days, or 24% of the time. The first record of it on Rust Heatmap is 24 September 2026.

Where is Rust Test Server located?

Nothing about a region comes from Rust Test Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 178.202.148.84:28015.

Lists and filters

Which Rust Heatmap lists and filters include Rust Test Server?

Best Rust community servers are the Rust Heatmap lists that Rust Test Server fits. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on Rust Test Server mean?

The game's server browser reads the tags Rust Test Server publishes: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): This server has 50 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join Rust Test Server?

To join by console, open it with F1 in Rust and enter client.connect 178.202.148.84:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp50
Max players This server has 50 slots.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build Build 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.