Squad 67
Offline 178.140.185.87:28082 checked 1d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Squad 67?
Its rhythm cannot yet be told: too few of Squad 67's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 47 hours ago.
Player counts
How busy is Squad 67?
Squad 67 went quiet 47 hours ago and is offline right now. A seven-day average of 0 players.
How does Squad 67 rank against other Rust servers?
The top 69% of ranked servers includes Squad 67, at #15,404 for player hours over the last seven days.
Settings and rules
Which map does Squad 67 run?
A procedural map, generated by the game, runs on Squad 67.
What are the rules and settings on Squad 67?
A gather rate is not given in the name Squad 67. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it under Community. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Squad 67 run?
The build on Squad 67 is Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Squad 67 online, and how reliable is it?
Squad 67 is down just now; the last sighting was 47 hours ago. 0 of 24 hours up in the last 1 full day, which is 0%. It first appears in Rust Heatmap records on 25 October 2026.
Where is Squad 67 located?
Nothing about a region comes from Squad 67. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 178.140.185.87:28082 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Squad 67?
Best Rust community servers are the Rust Heatmap lists that Squad 67 fits. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days brings it up.
What do the server tags on Squad 67 mean?
gmrust (Game mode): Survival in the standard Rust form; mp5 (Max players): This server has 5 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank are the tags Squad 67 publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Squad 67?
Enter client.connect 178.140.185.87:28082 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.