Squad 67
Offline 178.140.185.87:28082 checked 1d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Squad 67?
The record of Squad 67's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 47 hours ago.
Player counts
How busy is Squad 67?
The last time Squad 67 was seen was 45 hours ago, and it is offline now. The average across the last seven days is 0 players.
How does Squad 67 rank against other Rust servers?
The top 69% of ranked servers includes Squad 67, at #15,404 for player hours over the last seven days.
Settings and rules
Which map does Squad 67 run?
A procedural map, generated by the game, runs on Squad 67.
What are the rules and settings on Squad 67?
No gather rate appears in the name Squad 67. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. You will find it under Community in the server browser; it is a community server. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Squad 67 run?
Rust network protocol 2635 and build 168909 on Windows is what Squad 67 runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Squad 67 online, and how reliable is it?
Last seen 45 hours ago, Squad 67 is offline right now. It was up 1 of 24 hours in the last 1 full day, or 4% of the time. Rust Heatmap has had it on record since 25 October 2026.
Where is Squad 67 located?
A region is not published for Squad 67. Rust Heatmap shows the location a server states. It does not look up the machine's location. 178.140.185.87:28082 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Squad 67?
These Rust Heatmap lists include Squad 67: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days brings it up.
What do the server tags on Squad 67 mean?
These are the tags Squad 67 publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp5 (Max players): This server has 5 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Squad 67?
To join by console, open it with F1 in Rust and enter client.connect 178.140.185.87:28082. Or press Launch Rust on this page, which connects you through Steam.