Rust Oxide Dev - Local
Offline 178.120.5.241:28115 checked 14d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 20:58 UTC15d ago | 1° | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Rust Oxide Dev - Local?
The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on Rust Oxide Dev - Local?
Its rhythm cannot yet be told: too few of Rust Oxide Dev - Local's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 15 days 11 hours ago the server made the world it is on now.
Player counts
How busy is Rust Oxide Dev - Local?
The last time Rust Oxide Dev - Local was seen was 14 days 23 hours ago, and it is offline now.
How does Rust Oxide Dev - Local rank against other Rust servers?
The top 70% of ranked servers includes Rust Oxide Dev - Local, at #15,205 for player hours over the last seven days.
Map and rules
Which map does Rust Oxide Dev - Local run?
Rust Oxide Dev - Local runs a procedural map, which the game generates.
What are the rules and settings on Rust Oxide Dev - Local?
A gather rate is not given in the name Rust Oxide Dev - Local. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it appears under Community, as a community server. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Rust Oxide Dev - Local run?
Rust network protocol 2634 and build 167781 on Windows is what Rust Oxide Dev - Local runs. To join, your game must match the protocol; Steam handles the update.
Is Rust Oxide Dev - Local online, and how reliable is it?
Offline at the moment: Rust Oxide Dev - Local was last seen 14 days 23 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 13 October 2026.
Where is Rust Oxide Dev - Local located?
A region is not published for Rust Oxide Dev - Local. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 178.120.5.241:28115.
Lists and filters
Which Rust Heatmap lists and filters include Rust Oxide Dev - Local?
The Rust Heatmap lists that Rust Oxide Dev - Local fits are: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Rust Oxide Dev - Local mean?
The game's server browser reads the tags Rust Oxide Dev - Local publishes: gmrust (Game mode): Survival in the standard Rust form; mp2 (Max players): The slot count is 2; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): The game build here is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Rust Oxide Dev - Local?
To join by console, open it with F1 in Rust and enter client.connect 178.120.5.241:28115. Or press Launch Rust on this page, which connects you through Steam.