Public
Offline 176.61.162.189:28035 checked 6d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 26 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 09:40 UTC14d ago | 1° | – | running | 0 |
| Tue 13 Oct, 14:14 UTC15d ago | 0° | – | 1.8 days | 1 |
| Fri 9 Oct, 15:03 UTC19d ago | 1° | – | 4 days | 0 |
| Thu 1 Oct, 17:41 UTC FW27d ago | 1° | – | 7.9 days | 1 |
| Tue 29 Sep, 23:07 UTC29d ago | 1° | – | 1.8 days | 1 |
| Sat 26 Sep, 16:44 UTC32d ago | 1° | – | 3.3 days | 0 |
| Tue 22 Sep, 12:41 UTC37d ago | 0° | – | 4.2 days | 0 |
| Thu 17 Sep, 17:11 UTC41d ago | 1° | – | 4.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Public?
The average peak across its recent wipes is 1 players. 26 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Public?
Wipes come at irregular times on Public, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 14 days 4 hours ago.
Player counts
How busy is Public?
Public went quiet 6 days 4 hours ago and is offline right now. The average across the last seven days is 0 players.
How does Public rank against other Rust servers?
Player hours over seven days put Public at #15,326, in the top 69% of ranked servers.
Map and rules
What are the rules and settings on Public?
No gather rate appears in the name Public. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it under Community. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Public run?
Rust network protocol 2635 and build 168909 is the build Public runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is Public online, and how reliable is it?
Last seen 6 days 4 hours ago, Public is offline right now. It was up 1 of 168 hours across the last 7 full days, or 1% of the time. Rust Heatmap has had it on record since 15 September 2026.
Where is Public located?
Nothing about a region comes from Public. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 176.61.162.189:28035.
Tags
Which Rust Heatmap lists and filters include Public?
These Rust Heatmap lists include Public: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Public mean?
These are the tags Public publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp500 (Max players): This server has 500 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Public?
Press F1 in Rust to open the console, then enter client.connect 176.61.162.189:28035. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.