testserv
Offline 176.60.71.114:28015 checked 8d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on testserv?
Its rhythm cannot yet be told: too few of testserv's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 14 days 22 hours ago.
Player counts
How busy is testserv?
Last seen 8 days ago, testserv is offline at the moment.
How does testserv rank against other Rust servers?
Ranked #15,346 on seven-day player hours, testserv is in the top 70% of all ranked servers.
Settings and rules
Which map does testserv run?
A procedural map, generated by the game, runs on testserv.
What are the rules and settings on testserv?
No gather rate appears in the name testserv. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it under Community. Anti-cheat: Valve's VAC is off.
Location and uptime
Which version of Rust does testserv run?
The build on testserv is Rust network protocol 2634 and build 167584, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is testserv online, and how reliable is it?
testserv is down just now; the last sighting was 8 days ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 20 October 2026.
Where is testserv located?
No region is published by testserv. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 176.60.71.114:28015.
Lists and filters
Which Rust Heatmap lists and filters include testserv?
The Rust Heatmap lists that testserv fits are: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on testserv mean?
These are the tags testserv publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167584 (Build): The game build here is 167584; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join testserv?
Press F1 in Rust to open the console, then enter client.connect 176.60.71.114:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.