For Science! by oceansoul76 and der_arbeitslose_pirat
Online 176.57.169.110:29215 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 07:30 UTC27d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on For Science! by oceansoul76 and der_arbeitslose_pirat?
Its recent wipes drew an average peak of 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on For Science! by oceansoul76 and der_arbeitslose_pirat?
The only wipe on For Science! by oceansoul76 and der_arbeitslose_pirat is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. 27 days 9 hours ago the server made the world it is on now. Its tags state a wipe each month.
Population
How busy is For Science! by oceansoul76 and der_arbeitslose_pirat?
Of 50 slots on For Science! by oceansoul76 and der_arbeitslose_pirat, 0 are in use right now. A seven-day average of 0 players, with a peak of 1.
How does For Science! by oceansoul76 and der_arbeitslose_pirat rank against other Rust servers?
The top 68% of ranked servers includes For Science! by oceansoul76 and der_arbeitslose_pirat, at #15,183 for player hours over the last seven days.
Rules and settings
Which map does For Science! by oceansoul76 and der_arbeitslose_pirat run?
A procedural map of size 4,250 with seed 12101976, generated by the game, runs on For Science! by oceansoul76 and der_arbeitslose_pirat. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on For Science! by oceansoul76 and der_arbeitslose_pirat?
A gather rate is not given in the name For Science! by oceansoul76 and der_arbeitslose_pirat. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. Its own label is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. Joining requires premium status in Rust. The server has VAC, Valve's anti-cheat, turned off.
Location and uptime
Which version of Rust does For Science! by oceansoul76 and der_arbeitslose_pirat run?
The build on For Science! by oceansoul76 and der_arbeitslose_pirat is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is For Science! by oceansoul76 and der_arbeitslose_pirat online, and how reliable is it?
The server is up at the moment: For Science! by oceansoul76 and der_arbeitslose_pirat is online. The uptime it reports puts the last restart at about 3 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is For Science! by oceansoul76 and der_arbeitslose_pirat located?
Nothing about a region comes from For Science! by oceansoul76 and der_arbeitslose_pirat. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 176.57.169.110:29215.
Does For Science! by oceansoul76 and der_arbeitslose_pirat run smoothly?
Average server fps over the last 48 hours was 15; it never dropped below 5. The world held as many as 103,509 entities, buildings and deployables included. Memory use reached 3,115 MB at most. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include For Science! by oceansoul76 and der_arbeitslose_pirat?
These Rust Heatmap lists include For Science! by oceansoul76 and der_arbeitslose_pirat: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Vanilla and Modded; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on For Science! by oceansoul76 and der_arbeitslose_pirat mean?
The game's server browser reads the tags For Science! by oceansoul76 and der_arbeitslose_pirat publishes: gmvanilla (Game mode): The vanilla survival game; mp50 (Max players): This server has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^q (Premium): Joining requires premium status in Rust; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join For Science! by oceansoul76 and der_arbeitslose_pirat?
Press F1 in Rust to open the console, then enter client.connect 176.57.169.110:29215. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. Joining requires premium status in Rust.
