Rust Devblog 227
Online 176.215.184.231:28015 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 15:53 UTC14d ago | 2° | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Rust Devblog 227?
The average peak across its recent wipes is 2 players. The crowd on the latest wipe reached its peak 5 hours in.
What is the wipe schedule on Rust Devblog 227?
The record of Rust Devblog 227's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 14 days 5 hours ago.
Population
How busy is Rust Devblog 227?
The current population of Rust Devblog 227 is 0, against 100 slots. Averaged over the past week: 0 players.
How does Rust Devblog 227 rank against other Rust servers?
Ranked #15,269 on seven-day player hours, Rust Devblog 227 is in the top 68% of all ranked servers.
Settings and rules
Which map does Rust Devblog 227 run?
A procedural map, generated by the game, runs on Rust Devblog 227.
What are the rules and settings on Rust Devblog 227?
No gather rate appears in the name Rust Devblog 227. The group limit is not published. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. You will find it under Community in the server browser; it is a community server. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does Rust Devblog 227 run?
Rust network protocol 2219 on Windows is what Rust Devblog 227 runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Rust Devblog 227 online, and how reliable is it?
Right now Rust Devblog 227 shows as online. 167 of 168 hours up over the last 7 full days, which is 99%. The first record of it on Rust Heatmap is 15 October 2026.
Where is Rust Devblog 227 located?
No region is published by Rust Devblog 227. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 176.215.184.231:28015.
Lists and filters
Which Rust Heatmap lists and filters include Rust Devblog 227?
Best Rust community servers are the Rust Heatmap lists that Rust Devblog 227 fits. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all.
What do the server tags on Rust Devblog 227 mean?
The game's server browser reads the tags Rust Devblog 227 publishes: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): Slot count: 100; v2219 (Protocol): To join, run the same version: game protocol 2219; ptrak (Networking): The network layer is RakNet, the game's standard one; h21aa53ea (Custom tag): The owner or a plugin set this, which is not a standard Rust tag; stok (Custom tag): The owner or a plugin set this, which is not a standard Rust tag. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Rust Devblog 227?
Enter client.connect 176.215.184.231:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.