My Server Name
Offline 176.10.0.139:28015 checked 13d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 09:18 UTC14d ago | 1° | – | running | 1 |
| Tue 6 Oct, 22:12 UTC21d ago | 1° | held half | 7.5 days | 0 |
| Thu 1 Oct, 15:43 UTC26d ago | 1° | halved by day 1 | 5.3 days | 0 |
| Sun 27 Sep, 11:25 UTC31d ago | 1° | – | 4.2 days | 0 |
| Thu 24 Sep, 06:52 UTC34d ago | 0° | – | 3.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on My Server Name?
At their busiest, its recent wipes averaged 1 players. 0 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 50% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.
What is the wipe schedule on My Server Name?
Wipes come at irregular times on My Server Name, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 14 days 4 hours ago the server made the world it is on now.
Population
How busy is My Server Name?
My Server Name went quiet 13 days 1 hours ago and is offline right now.
How does My Server Name rank against other Rust servers?
Player hours over seven days put My Server Name at #15,164, in the top 70% of ranked servers.
Settings and rules
What are the rules and settings on My Server Name?
A gather rate is not given in the name My Server Name. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. You will find it under Community in the server browser; it is a community server. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does My Server Name run?
The build on My Server Name is Rust network protocol 2635 and build 168079, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is My Server Name online, and how reliable is it?
Last seen 13 days 1 hours ago, My Server Name is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 22 September 2026.
Where is My Server Name located?
No region is published by My Server Name. Rust Heatmap shows the location a server states. It does not look up the machine's location. 176.10.0.139:28015 is its address.
Tags
Which Rust Heatmap lists and filters include My Server Name?
Best Rust community servers are the Rust Heatmap lists that My Server Name fits. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on My Server Name mean?
The game's server browser reads the tags My Server Name publishes: gmrust (Game mode): Rust survival, standard rules; mp500 (Max players): This server has 500 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168079 (Build): The game build here is 168079; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join My Server Name?
Enter client.connect 176.10.0.139:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.