[US] Sentinel Main Test | Vanilla | Weekly
Online NA 174.57.83.70:28040 checked 2h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Next wipe Saturday 31 October, 03:09 UTC, in 2d 7h. Weekly: 7 days after its last wipe
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on [US] Sentinel Main Test | Vanilla | Weekly?
An estimate from weekly: 7 days after its last wipe gives [US] Sentinel Main Test | Vanilla | Weekly's next wipe. Saturday 31 October at 03:09 UTC is when its next wipe is due. 18 days 16 hours ago the server made the world it is on now. A weekly wipe is declared in its tags.
Player counts
How busy is [US] Sentinel Main Test | Vanilla | Weekly?
Of 10 slots on [US] Sentinel Main Test | Vanilla | Weekly, 0 are in use right now. A seven-day average of 0 players.
How does [US] Sentinel Main Test | Vanilla | Weekly rank against other Rust servers?
On player hours over the last seven days, [US] Sentinel Main Test | Vanilla | Weekly is #15,373 globally (top 69%) and #1,531 in North America.
Map and rules
Which map does [US] Sentinel Main Test | Vanilla | Weekly run?
The custom map on [US] Sentinel Main Test | Vanilla | Weekly has size 4,250, and its file is published for download from this page.
What are the rules and settings on [US] Sentinel Main Test | Vanilla | Weekly?
A gather rate is not given in the name [US] Sentinel Main Test | Vanilla | Weekly. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. The server calls itself vanilla, which means: unchanged rates, kits and rules: the game in Facepunch's own form. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does [US] Sentinel Main Test | Vanilla | Weekly run?
Rust network protocol 2634 and build 167398 on Windows is what [US] Sentinel Main Test | Vanilla | Weekly runs. To join, your game must match the protocol; Steam handles the update.
Is [US] Sentinel Main Test | Vanilla | Weekly online, and how reliable is it?
Right now [US] Sentinel Main Test | Vanilla | Weekly shows as online. About 18 days 12 hours ago is when it last restarted, by its own uptime figure. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. It first appears in Rust Heatmap records on 16 October 2026.
Where is [US] Sentinel Main Test | Vanilla | Weekly located?
In North America, [US] Sentinel Main Test | Vanilla | Weekly lists itself with the NA tag. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 174.57.83.70:28040.
Does [US] Sentinel Main Test | Vanilla | Weekly run smoothly?
Average server fps over the last 48 hours was 73; it never dropped below 51. The world held as many as 97,213 entities, buildings and deployables included. The highest memory use was 6,771 MB. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include [US] Sentinel Main Test | Vanilla | Weekly?
The Rust Heatmap lists that [US] Sentinel Main Test | Vanilla | Weekly fits are: Modded Rust servers, by live population and North America server heatmap. Filtering the list by Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly brings it up.
What do the server tags on [US] Sentinel Main Test | Vanilla | Weekly mean?
The game's server browser reads the tags [US] Sentinel Main Test | Vanilla | Weekly publishes: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): Slot count: 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167398 (Build): The game build here is 167398; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^w (Weekly): Wipes run weekly; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game; NA (North America): The server browser lists it under North America; rustmaps (Custom tag): This is not a standard Rust tag: a plugin or the owner set it. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join [US] Sentinel Main Test | Vanilla | Weekly?
To join by console, open it with F1 in Rust and enter client.connect 174.57.83.70:28040. Or press Launch Rust on this page, which connects you through Steam.