Rust HeatmapInfrared · players
IR live Players89,289 Servers11,829 Warm4,008 Fresh wipes · 3h18 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

[US] Sentinel Main Test | Vanilla | Weekly

Online NA 174.57.83.70:28040 checked 2h ago

weekly wipes vanillamoddedoxide
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Mon 20:00flare: a wipe in that hourWed 17:00
0
7-day average
peak –
#15,373
rank
top 69% · #1531 in NA
18d ago
last wipe
weekly schedule
2d 7h
next wipe
Sat 31 Oct, 03:09 UTC
UTC checked 2h ago

Li2Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Li3Server performance

025507510020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct18 Oct21 Oct23 Oct26 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Next wipe Saturday 31 October, 03:09 UTC, in 2d 7h. Weekly: 7 days after its last wipe

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
[NA] Willjum's Solo Only | Thursday Wipes
NA · groups of 8+ · weekly · 26 on average
5 / 100
Rust Degens - US Vanilla | Fridays
NA · groups of 8+ · weekly · 14 on average
12 / 150
Rusty Moose |US Main|
NA · groups of 12+ · weekly · 250 on average
21 / 250
Rustoria.co - US Main
NA · groups of 16+ · weekly · 234 on average
30 / 250
Rusty Moose |US Mondays|
NA · groups of 12+ · weekly · 198 on average
327 / 350
Rustoria.co - US Mondays
NA · groups of 12+ · weekly · 154 on average
220 / 250

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on [US] Sentinel Main Test | Vanilla | Weekly?

An estimate from weekly: 7 days after its last wipe gives [US] Sentinel Main Test | Vanilla | Weekly's next wipe. Saturday 31 October at 03:09 UTC is when its next wipe is due. 18 days 16 hours ago the server made the world it is on now. A weekly wipe is declared in its tags.

Player counts

How busy is [US] Sentinel Main Test | Vanilla | Weekly?

Of 10 slots on [US] Sentinel Main Test | Vanilla | Weekly, 0 are in use right now. A seven-day average of 0 players.

How does [US] Sentinel Main Test | Vanilla | Weekly rank against other Rust servers?

On player hours over the last seven days, [US] Sentinel Main Test | Vanilla | Weekly is #15,373 globally (top 69%) and #1,531 in North America.

Map and rules

Which map does [US] Sentinel Main Test | Vanilla | Weekly run?

The custom map on [US] Sentinel Main Test | Vanilla | Weekly has size 4,250, and its file is published for download from this page.

What are the rules and settings on [US] Sentinel Main Test | Vanilla | Weekly?

A gather rate is not given in the name [US] Sentinel Main Test | Vanilla | Weekly. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. The server calls itself vanilla, which means: unchanged rates, kits and rules: the game in Facepunch's own form. The server has VAC, Valve's anti-cheat, turned on.

About the server

Which version of Rust does [US] Sentinel Main Test | Vanilla | Weekly run?

Rust network protocol 2634 and build 167398 on Windows is what [US] Sentinel Main Test | Vanilla | Weekly runs. To join, your game must match the protocol; Steam handles the update.

Is [US] Sentinel Main Test | Vanilla | Weekly online, and how reliable is it?

Right now [US] Sentinel Main Test | Vanilla | Weekly shows as online. About 18 days 12 hours ago is when it last restarted, by its own uptime figure. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. It first appears in Rust Heatmap records on 16 October 2026.

Where is [US] Sentinel Main Test | Vanilla | Weekly located?

In North America, [US] Sentinel Main Test | Vanilla | Weekly lists itself with the NA tag. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 174.57.83.70:28040.

Does [US] Sentinel Main Test | Vanilla | Weekly run smoothly?

Average server fps over the last 48 hours was 73; it never dropped below 51. The world held as many as 97,213 entities, buildings and deployables included. The highest memory use was 6,771 MB. What players call lag is low fps together with a growing entity count.

Tags

Which Rust Heatmap lists and filters include [US] Sentinel Main Test | Vanilla | Weekly?

The Rust Heatmap lists that [US] Sentinel Main Test | Vanilla | Weekly fits are: Modded Rust servers, by live population and North America server heatmap. Filtering the list by Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly brings it up.

What do the server tags on [US] Sentinel Main Test | Vanilla | Weekly mean?

The game's server browser reads the tags [US] Sentinel Main Test | Vanilla | Weekly publishes: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): Slot count: 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167398 (Build): The game build here is 167398; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^w (Weekly): Wipes run weekly; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game; NA (North America): The server browser lists it under North America; rustmaps (Custom tag): This is not a standard Rust tag: a plugin or the owner set it. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join [US] Sentinel Main Test | Vanilla | Weekly?

To join by console, open it with F1 in Rust and enter client.connect 174.57.83.70:28040. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2634,^w,^v,NA,gmvanilla,cs167398,ts8,^o^z,rustmaps

Game

gmvanilla
Game mode Survival in vanilla form.
mp10
Max players Slot count: 10.
ts8
Group limit At most 8 per team: the default the game ships with.
v2634
Protocol To join, run the same version: game protocol 2634.
cs167398
Build The game build here is 167398.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Wipe schedule

^w
Weekly Wipes run weekly.

Difficulty

^v
Vanilla Unchanged rates, kits and rules: the game in Facepunch's own form.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Region

NA
North America The server browser lists it under North America.

Other

rustmaps
Custom tag This is not a standard Rust tag: a plugin or the owner set it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.