Scavenger Isle - Local Dev
Offline 174.115.152.186:28025 checked 15d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 00:31 UTC17d ago | 1° | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Scavenger Isle - Local Dev?
Its recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Scavenger Isle - Local Dev?
Its rhythm cannot yet be told: too few of Scavenger Isle - Local Dev's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 17 days 19 hours ago.
Player counts
How busy is Scavenger Isle - Local Dev?
Scavenger Isle - Local Dev went quiet 15 days 7 hours ago and is offline right now.
How does Scavenger Isle - Local Dev rank against other Rust servers?
Player hours over seven days put Scavenger Isle - Local Dev at #15,222, in the top 70% of ranked servers.
Map and rules
Which map does Scavenger Isle - Local Dev run?
Scavenger Isle - Local Dev runs a procedural map, which the game generates.
What are the rules and settings on Scavenger Isle - Local Dev?
A gather rate is not given in the name Scavenger Isle - Local Dev. Groups can contain up to 8 players, the default in the game. pve is the game mode, no combat against other players. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does Scavenger Isle - Local Dev run?
The build on Scavenger Isle - Local Dev is Rust network protocol 2634 and build 167781, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Scavenger Isle - Local Dev online, and how reliable is it?
Offline at the moment: Scavenger Isle - Local Dev was last seen 15 days 7 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 11 October 2026.
Where is Scavenger Isle - Local Dev located?
A region is not published for Scavenger Isle - Local Dev. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 174.115.152.186:28025.
Lists and filters
Which Rust Heatmap lists and filters include Scavenger Isle - Local Dev?
Modded Rust servers, by live population and Best Rust PvE servers are the Rust Heatmap lists that Scavenger Isle - Local Dev fits. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Scavenger Isle - Local Dev mean?
These are the tags Scavenger Isle - Local Dev publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): This server has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^p (PvE): The world provides the danger, since players do not fight each other; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): The plugin framework in use is Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Scavenger Isle - Local Dev?
Enter client.connect 174.115.152.186:28025 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.