Scavenger Isle - Local Dev
Offline 174.114.223.30:28025 checked 23d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:50 UTC FW28d ago | 1° | – | running | 0 |
| Wed 30 Sep, 15:27 UTC29d ago | 1° | – | 1.2 days | 0 |
| Mon 28 Sep, 08:54 UTC31d ago | 1° | held half | 2.3 days | 1 |
| Sun 27 Sep, 22:21 UTC32d ago | 1° | – | 0.4 days | 0 |
| Sat 26 Sep, 02:13 UTC33d ago | 1° | – | 1.8 days | 0 |
| Thu 17 Sep, 23:16 UTC42d ago | 1° | halved by day 2 | 8.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Scavenger Isle - Local Dev?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its peak 21 hours in. Above half the peak until the next wipe: that held in 50% of its recent wipes. By day 2 it was below half in the wipes that did not hold.
What is the wipe schedule on Scavenger Isle - Local Dev?
No next wipe can be predicted: Scavenger Isle - Local Dev wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 28 days 3 hours ago the server made the world it is on now.
Population
How busy is Scavenger Isle - Local Dev?
Last seen 23 days 21 hours ago, Scavenger Isle - Local Dev is offline at the moment.
How does Scavenger Isle - Local Dev rank against other Rust servers?
Ranked #14,945 on seven-day player hours, Scavenger Isle - Local Dev is in the top 67% of all ranked servers.
Rules and settings
Which map does Scavenger Isle - Local Dev run?
Scavenger Isle - Local Dev runs a procedural map, which the game generates.
What are the rules and settings on Scavenger Isle - Local Dev?
No gather rate appears in the name Scavenger Isle - Local Dev. Groups can contain up to 8 players, the default in the game. The server runs pve, other players cannot be fought. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins are in use. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does Scavenger Isle - Local Dev run?
Rust network protocol 2634 and build 166822 on Windows is what Scavenger Isle - Local Dev runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Scavenger Isle - Local Dev online, and how reliable is it?
Offline at the moment: Scavenger Isle - Local Dev was last seen 23 days 21 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 15 September 2026.
Where is Scavenger Isle - Local Dev located?
No region is published by Scavenger Isle - Local Dev. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 174.114.223.30:28025 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Scavenger Isle - Local Dev?
These Rust Heatmap lists include Scavenger Isle - Local Dev: Modded Rust servers, by live population and Best Rust PvE servers. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Scavenger Isle - Local Dev mean?
gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): This server has 10 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166822 (Build): The game build here is 166822; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^p (PvE): The world provides the danger, since players do not fight each other; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Plugins run through Carbon are the tags Scavenger Isle - Local Dev publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Scavenger Isle - Local Dev?
Press F1 in Rust to open the console, then enter client.connect 174.114.223.30:28025. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.