Rust HeatmapInfrared · players
IR live Players65,070 Servers11,731 Warm3,342 Fresh wipes · 3h200 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–10° · slots

Scavenger Isle - Local Dev

Offline 174.114.223.30:28025 checked 23d ago

moddedcarbonpve
Sp1 · players now 1/ 10
10% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#14,945
rank
top 67%
28d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 23d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.8 days
usual gap
between real wipes
20%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:50 UTC FW28d ago 1 – running 0
Wed 30 Sep, 15:27 UTC29d ago 1 – 1.2 days 0
Mon 28 Sep, 08:54 UTC31d ago 1 held half 2.3 days 1
Sun 27 Sep, 22:21 UTC32d ago 1 – 0.4 days 0
Sat 26 Sep, 02:13 UTC33d ago 1 – 1.8 days 0
Thu 17 Sep, 23:16 UTC42d ago 1 halved by day 2 8.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 251 on average
273 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 242 on average
169 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 105 on average
89 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能
EA · groups of 16+ · biweekly · 59 on average
14 / 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl
groups of 30+ · monthly · 54 on average
70 / 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
EU · groups of 30+ · biweekly · 49 on average
19 / 100

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Scavenger Isle - Local Dev?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its peak 21 hours in. Above half the peak until the next wipe: that held in 50% of its recent wipes. By day 2 it was below half in the wipes that did not hold.

What is the wipe schedule on Scavenger Isle - Local Dev?

No next wipe can be predicted: Scavenger Isle - Local Dev wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 28 days 3 hours ago the server made the world it is on now.

Population

How busy is Scavenger Isle - Local Dev?

Last seen 23 days 21 hours ago, Scavenger Isle - Local Dev is offline at the moment.

How does Scavenger Isle - Local Dev rank against other Rust servers?

Ranked #14,945 on seven-day player hours, Scavenger Isle - Local Dev is in the top 67% of all ranked servers.

Rules and settings

Which map does Scavenger Isle - Local Dev run?

Scavenger Isle - Local Dev runs a procedural map, which the game generates.

What are the rules and settings on Scavenger Isle - Local Dev?

No gather rate appears in the name Scavenger Isle - Local Dev. Groups can contain up to 8 players, the default in the game. The server runs pve, other players cannot be fought. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins are in use. VAC is on, which is Valve's anti-cheat.

Server details

Which version of Rust does Scavenger Isle - Local Dev run?

Rust network protocol 2634 and build 166822 on Windows is what Scavenger Isle - Local Dev runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Scavenger Isle - Local Dev online, and how reliable is it?

Offline at the moment: Scavenger Isle - Local Dev was last seen 23 days 21 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 15 September 2026.

Where is Scavenger Isle - Local Dev located?

No region is published by Scavenger Isle - Local Dev. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 174.114.223.30:28025 is its address.

Lists and filters

Which Rust Heatmap lists and filters include Scavenger Isle - Local Dev?

These Rust Heatmap lists include Scavenger Isle - Local Dev: Modded Rust servers, by live population and Best Rust PvE servers. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on Scavenger Isle - Local Dev mean?

gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): This server has 10 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166822 (Build): The game build here is 166822; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^p (PvE): The world provides the danger, since players do not fight each other; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Plugins run through Carbon are the tags Scavenger Isle - Local Dev publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join Scavenger Isle - Local Dev?

Press F1 in Rust to open the console, then enter client.connect 174.114.223.30:28025. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs166822,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp10
Max players This server has 10 slots.
ts8
Group limit At most 8 per team: the default the game ships with.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs166822
Build The game build here is 166822.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Gameplay

^p
PvE The world provides the danger, since players do not fight each other.

Mods and access

^z
Modded Settings or plugins alter the game, which puts it under Modded.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.