[NA] Joe the Tank's FFA Server [Monthly]
Online NA 174.103.128.57:28015 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA, and #365 of the duo servers (top 87%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:16 UTC FW27d ago | 2° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on [NA] Joe the Tank's FFA Server [Monthly]?
Its recent wipes drew an average peak of 2 players. 1 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on [NA] Joe the Tank's FFA Server [Monthly]?
The only wipe on [NA] Joe the Tank's FFA Server [Monthly] is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world in play now was made 27 days 18 hours ago. Its tags state a wipe each month.
Player counts
How busy is [NA] Joe the Tank's FFA Server [Monthly]?
[NA] Joe the Tank's FFA Server [Monthly] currently has 0 of its 50 slots filled. The average across the last seven days is 0 players.
How does [NA] Joe the Tank's FFA Server [Monthly] rank against other Rust servers?
On player hours over the last seven days, [NA] Joe the Tank's FFA Server [Monthly] is #15,344 globally (top 69%) and #1,503 in North America. The duo group puts it at #365.
Settings and rules
Which map does [NA] Joe the Tank's FFA Server [Monthly] run?
The map on [NA] Joe the Tank's FFA Server [Monthly] is procedural, size 3,500 with seed 589985, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on [NA] Joe the Tank's FFA Server [Monthly]?
No gather rate appears in the name [NA] Joe the Tank's FFA Server [Monthly]. 2 players is the maximum group size (duo). survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins run on this server. The server calls itself vanilla, which means: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does [NA] Joe the Tank's FFA Server [Monthly] run?
Rust network protocol 2634 and build 167781 on Windows is what [NA] Joe the Tank's FFA Server [Monthly] runs. To join, your game must match the protocol; Steam handles the update.
Is [NA] Joe the Tank's FFA Server [Monthly] online, and how reliable is it?
Online now: [NA] Joe the Tank's FFA Server [Monthly]. About 15 days 7 hours ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is [NA] Joe the Tank's FFA Server [Monthly] located?
The NA tag is how [NA] Joe the Tank's FFA Server [Monthly] lists itself in North America. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 174.103.128.57:28015.
Does [NA] Joe the Tank's FFA Server [Monthly] run smoothly?
It averaged 159 server fps over the last 48 hours, with a low of 138. The world held as many as 68,661 entities, buildings and deployables included. At its peak it held 6,355 MB of memory. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include [NA] Joe the Tank's FFA Server [Monthly]?
The Rust Heatmap lists that [NA] Joe the Tank's FFA Server [Monthly] fits are: Rust servers with a group limit of 2, Modded Rust servers, by live population and North America server heatmap. These are the filters that return it on the list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Monthly.
What do the server tags on [NA] Joe the Tank's FFA Server [Monthly] mean?
gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Slot count: 50; ts2 (Group limit): A team holds no more than 2; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): This build is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): In the server browser it sits under North America are the tags [NA] Joe the Tank's FFA Server [Monthly] publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join [NA] Joe the Tank's FFA Server [Monthly]?
To join by console, open it with F1 in Rust and enter client.connect 174.103.128.57:28015. Or press Launch Rust on this page, which connects you through Steam.