Rust HeatmapInfrared · players
IR live Players95,518 Servers11,863 Warm4,067 Fresh wipes · 3h162 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–100° · slots

Always Small Maps 2x less decay

Online 173.90.239.20:28015 checked 11m ago

2x moddedcarbon
Sp1 · players now 0/ 100
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Sun 18:00flare: a wipe in that hourTue 16:00
0
7-day average
peak 2
#7,400
rank
top 34%
25d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 11m ago

Li2Players

AveragePeak
00.250.50.75118:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Li3Server performance

010020030040018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.7 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Sat 10 OctThu 1 OctFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 01:38 UTC17d ago 2 – running 0
Thu 1 Oct, 21:14 UTC FW25d ago 2 held half 8.2 days 0
Fri 25 Sep, 23:39 UTC31d ago 3 halved by day 2 5.9 days 1
Fri 25 Sep, 16:11 UTC32d ago 3 – 0.3 days 0
Thu 24 Sep, 16:44 UTC33d ago 1 – 1 days 0
Thu 24 Sep, 08:50 UTC33d ago 1 – 0.3 days 0
Sat 19 Sep, 22:11 UTC37d ago 1 held half 4.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes
EU · groups of 16+ · 2x · monthly · 688 on average
1008 / 1050
Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes
EU · groups of 16+ · 2x · monthly · 511 on average
784 / 850
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes
NA · groups of 16+ · 2x · monthly · 338 on average
191 / 200
Magic Rust #18 — Vanilla 2x | Pyccкий
EU · groups of 150+ · 2x · weekly · 322 on average
43 / 100
EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr
EU · groups of 50+ · 2x · monthly · 308 on average
387 / 435
Vitality - EU Monthly | 2x | Vanilla+ | No BP Wipes
EU · groups of 16+ · 2x · monthly · 291 on average
202 / 250

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Always Small Maps 2x less decay?

The average peak across its recent wipes is 2 players. 14 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 50% of its recent wipes. It fell below half by day 2 when it did not hold.

What is the wipe schedule on Always Small Maps 2x less decay?

Wipes come at irregular times on Always Small Maps 2x less decay, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 25 days 20 hours ago.

Player counts

How busy is Always Small Maps 2x less decay?

The current population of Always Small Maps 2x less decay is 0, against 100 slots. A seven-day average of 0 players, with a peak of 2. Its busiest point in the last 48 hours was 18:00 UTC, averaging 0 players.

How does Always Small Maps 2x less decay rank against other Rust servers?

Ranked #7,400 on seven-day player hours, Always Small Maps 2x less decay is in the top 34% of all ranked servers.

Map and rules

Which map does Always Small Maps 2x less decay run?

Always Small Maps 2x less decay runs a procedural map of size 3,000 with seed 1305954996, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on Always Small Maps 2x less decay?

According to its name, Always Small Maps 2x less decay has a 2x gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Carbon. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does Always Small Maps 2x less decay run?

Rust network protocol 2635 and build 168909 is the build Always Small Maps 2x less decay runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Always Small Maps 2x less decay online, and how reliable is it?

The server is up at the moment: Always Small Maps 2x less decay is online. The uptime it reports puts the last restart at about 47 hours ago. 168 of 168 hours up over the last 7 full days, which is 100%. Rust Heatmap has had it on record since 18 September 2026.

Where is Always Small Maps 2x less decay located?

Nothing about a region comes from Always Small Maps 2x less decay. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 173.90.239.20:28015.

Does Always Small Maps 2x less decay run smoothly?

The last 48 hours brought an average of 238 server fps and a floor of 230. Entities peaked at 46,136, counting buildings, deployables and all the rest of the world. Memory use reached 2,232 MB at most. Players feel lag when fps falls and the entity count climbs.

Tags

Which Rust Heatmap lists and filters include Always Small Maps 2x less decay?

2x Rust servers and Modded Rust servers, by live population are the Rust Heatmap lists that Always Small Maps 2x less decay fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 2x.

What do the server tags on Always Small Maps 2x less decay mean?

These are the tags Always Small Maps 2x less decay publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): Slot count: 100; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join Always Small Maps 2x less decay?

Enter client.connect 173.90.239.20:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust form.
mp100
Max players Slot count: 100.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^z
Modded The game is changed by settings or plugins, so it sits under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.