Always Small Maps 2x less decay
Online 173.90.239.20:28015 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 34% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 01:38 UTC17d ago | 2° | – | running | 0 |
| Thu 1 Oct, 21:14 UTC FW25d ago | 2° | held half | 8.2 days | 0 |
| Fri 25 Sep, 23:39 UTC31d ago | 3° | halved by day 2 | 5.9 days | 1 |
| Fri 25 Sep, 16:11 UTC32d ago | 3° | – | 0.3 days | 0 |
| Thu 24 Sep, 16:44 UTC33d ago | 1° | – | 1 days | 0 |
| Thu 24 Sep, 08:50 UTC33d ago | 1° | – | 0.3 days | 0 |
| Sat 19 Sep, 22:11 UTC37d ago | 1° | held half | 4.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Always Small Maps 2x less decay?
The average peak across its recent wipes is 2 players. 14 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 50% of its recent wipes. It fell below half by day 2 when it did not hold.
What is the wipe schedule on Always Small Maps 2x less decay?
Wipes come at irregular times on Always Small Maps 2x less decay, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 25 days 20 hours ago.
Player counts
How busy is Always Small Maps 2x less decay?
The current population of Always Small Maps 2x less decay is 0, against 100 slots. A seven-day average of 0 players, with a peak of 2. Its busiest point in the last 48 hours was 18:00 UTC, averaging 0 players.
How does Always Small Maps 2x less decay rank against other Rust servers?
Ranked #7,400 on seven-day player hours, Always Small Maps 2x less decay is in the top 34% of all ranked servers.
Map and rules
Which map does Always Small Maps 2x less decay run?
Always Small Maps 2x less decay runs a procedural map of size 3,000 with seed 1305954996, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on Always Small Maps 2x less decay?
According to its name, Always Small Maps 2x less decay has a 2x gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Carbon. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Always Small Maps 2x less decay run?
Rust network protocol 2635 and build 168909 is the build Always Small Maps 2x less decay runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Always Small Maps 2x less decay online, and how reliable is it?
The server is up at the moment: Always Small Maps 2x less decay is online. The uptime it reports puts the last restart at about 47 hours ago. 168 of 168 hours up over the last 7 full days, which is 100%. Rust Heatmap has had it on record since 18 September 2026.
Where is Always Small Maps 2x less decay located?
Nothing about a region comes from Always Small Maps 2x less decay. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 173.90.239.20:28015.
Does Always Small Maps 2x less decay run smoothly?
The last 48 hours brought an average of 238 server fps and a floor of 230. Entities peaked at 46,136, counting buildings, deployables and all the rest of the world. Memory use reached 2,232 MB at most. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include Always Small Maps 2x less decay?
2x Rust servers and Modded Rust servers, by live population are the Rust Heatmap lists that Always Small Maps 2x less decay fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 2x.
What do the server tags on Always Small Maps 2x less decay mean?
These are the tags Always Small Maps 2x less decay publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): Slot count: 100; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Always Small Maps 2x less decay?
Enter client.connect 173.90.239.20:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.
