Devlin's Rust Server
Offline 172.59.69.166:28015 checked 18h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 22:34 UTC5d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Devlin's Rust Server?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its peak 2 hours in.
What is the wipe schedule on Devlin's Rust Server?
Its rhythm cannot yet be told: too few of Devlin's Rust Server's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 5 days 17 hours ago.
Population
How busy is Devlin's Rust Server?
Last seen 18 hours ago, Devlin's Rust Server is offline at the moment. The average across the last seven days is 0 players; the peak reached 1. Its busiest point in the last 48 hours was 22:00 UTC, averaging 1 players.
How does Devlin's Rust Server rank against other Rust servers?
Player hours over seven days put Devlin's Rust Server at #9,391, in the top 43% of ranked servers.
Map and rules
Which map does Devlin's Rust Server run?
The game generates the procedural map on Devlin's Rust Server.
What are the rules and settings on Devlin's Rust Server?
No gather rate appears in the name Devlin's Rust Server. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it under Community. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does Devlin's Rust Server run?
The build on Devlin's Rust Server is Rust network protocol 2635 and build 168909, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Devlin's Rust Server online, and how reliable is it?
Last seen 18 hours ago, Devlin's Rust Server is offline right now. 5 of 120 hours up over the last 5 full days, which is 4%. It first appears in Rust Heatmap records on 21 October 2026.
Where is Devlin's Rust Server located?
No region is published by Devlin's Rust Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 172.59.69.166:28015.
Lists and filters
Which Rust Heatmap lists and filters include Devlin's Rust Server?
These Rust Heatmap lists include Devlin's Rust Server: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week brings it up.
What do the server tags on Devlin's Rust Server mean?
These are the tags Devlin's Rust Server publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Devlin's Rust Server?
Enter client.connect 172.59.69.166:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.