Rust HeatmapInfrared · players
IR live Players33,162 Servers11,622 Warm2,812 Fresh wipes · 3h74 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–30° · slots

ZombieSurvival Private Test

Offline 172.59.129.169:28015 checked 15d ago

moddedcarbonpve
Sp1 · players now 1/ 30
3% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#13,235
rank
top 61%
16d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 15d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct14 Oct15 Oct17 Oct18 Oct20 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 252 on average
187 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 241 on average
88 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 105 on average
61 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能
EA · groups of 16+ · biweekly · 59 on average
53 / 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl
groups of 30+ · monthly · 54 on average
31 / 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
EU · groups of 30+ · biweekly · 50 on average
19 / 100

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on ZombieSurvival Private Test?

The record of ZombieSurvival Private Test's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 16 days 23 hours ago the server made the world it is on now.

Player counts

How busy is ZombieSurvival Private Test?

The last time ZombieSurvival Private Test was seen was 15 days 21 hours ago, and it is offline now.

How does ZombieSurvival Private Test rank against other Rust servers?

Player hours over seven days put ZombieSurvival Private Test at #13,235, in the top 61% of ranked servers.

Settings and rules

Which map does ZombieSurvival Private Test run?

A procedural map, generated by the game, runs on ZombieSurvival Private Test.

What are the rules and settings on ZombieSurvival Private Test?

The name ZombieSurvival Private Test does not specify a gather rate. Groups can contain up to 8 players, the default in the game. pve is the game mode, player combat is disabled. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are in use. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does ZombieSurvival Private Test run?

Rust network protocol 2634 and build 167398 on Windows is what ZombieSurvival Private Test runs. To join, your game must match the protocol; Steam handles the update.

Is ZombieSurvival Private Test online, and how reliable is it?

ZombieSurvival Private Test is down just now; the last sighting was 15 days 21 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 12 October 2026.

Where is ZombieSurvival Private Test located?

Nothing about a region comes from ZombieSurvival Private Test. Rust Heatmap shows the location a server states. It does not look up the machine's location. 172.59.129.169:28015 is its address.

Tags

Which Rust Heatmap lists and filters include ZombieSurvival Private Test?

Rust servers with zombies in the name, Modded Rust servers, by live population and Best Rust PvE servers are the Rust Heatmap lists that ZombieSurvival Private Test fits. Filtering the list by Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.

What do the server tags on ZombieSurvival Private Test mean?

These are the tags ZombieSurvival Private Test publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp30 (Max players): The slot count is 30; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167398 (Build): The game build here is 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^p (PvE): PvE: the danger is the world, not other players; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Carbon provides the plugin framework here. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join ZombieSurvival Private Test?

Enter client.connect 172.59.129.169:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp30,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp30
Max players The slot count is 30.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, run the same version: game protocol 2634.
cs167398
Build The game build here is 167398.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Gameplay

^p
PvE PvE: the danger is the world, not other players.

Mods and access

^z
Modded Settings or plugins alter the game, which puts it under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.