ZombieSurvival Private Test
Offline 172.59.128.1:28015 checked 9d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on ZombieSurvival Private Test?
ZombieSurvival Private Test has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 16 days 6 hours ago.
Population
How busy is ZombieSurvival Private Test?
The last time ZombieSurvival Private Test was seen was 9 days 13 hours ago, and it is offline now.
How does ZombieSurvival Private Test rank against other Rust servers?
Player hours over seven days put ZombieSurvival Private Test at #13,887, in the top 63% of ranked servers.
Map and rules
Which map does ZombieSurvival Private Test run?
ZombieSurvival Private Test runs a procedural map, which the game generates.
What are the rules and settings on ZombieSurvival Private Test?
A gather rate is not given in the name ZombieSurvival Private Test. Groups can contain up to 8 players, the default in the game. pve is the game mode, player combat is disabled. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does ZombieSurvival Private Test run?
The build on ZombieSurvival Private Test is Rust network protocol 2634 and build 167398, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is ZombieSurvival Private Test online, and how reliable is it?
Last seen 9 days 13 hours ago, ZombieSurvival Private Test is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 15 October 2026.
Where is ZombieSurvival Private Test located?
Nothing about a region comes from ZombieSurvival Private Test. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 172.59.128.1:28015.
Lists and filters
Which Rust Heatmap lists and filters include ZombieSurvival Private Test?
Rust servers with zombies in the name, Modded Rust servers, by live population and Best Rust PvE servers are the Rust Heatmap lists that ZombieSurvival Private Test fits. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on ZombieSurvival Private Test mean?
gmrust (Game mode): Survival in the standard Rust form; mp30 (Max players): Slot count: 30; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167398 (Build): This build is 167398; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^p (PvE): The world provides the danger, since players do not fight each other; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags ZombieSurvival Private Test publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join ZombieSurvival Private Test?
Enter client.connect 172.59.128.1:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.