Rust HeatmapInfrared · players
IR live Players89,289 Servers11,829 Warm4,008 Fresh wipes · 3h57 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

Darkstar 5X Experimental

Online 172.240.229.71:28065 checked 2h ago

5x monthly wipes moddedoxide
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Mon 20:00flare: a wipe in that hourWed 17:00
0
7-day average
peak 1
#13,928
rank
top 63%
26d ago
last wipe
monthly schedule
7d 23h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 2h ago

Li2Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Li3Server performance

05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence

0
wipe-day peak
players, last three wipes

Coming wipes

7d 23h
Thu 5 Nov, 19:00 UTC
FW
35d 23h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 22:30 UTC FW26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
HollowServers.co 5x No BPs [Loot++|MyMini|Shop|Events]10x
NA · groups of 8+ · 5x · monthly · 119 on average
54 / 150
AceRust.com 5x No BPs [Loot++|PvP|MyMini|Shop]10x
NA · groups of 8+ · 5x · monthly · 73 on average
78 / 150
JumpRust.com - EU 5x Light|RP Shop|Kits|TP|Events|Monthly|
EU · groups of 100+ · 5x · monthly · 12 on average
15 / 120
JumpRust.com - US 5x Light|RP Shop|Kits|TP|Events|Monthly|
NA · groups of 100+ · 5x · monthly · 6 on average
4 / 120
Rustafields.com [X5][Shop]
EU · groups of 16+ · 5x · monthly · 5 on average
4 / 150
BERRY RUST X5 [NOLIMIT]
groups of 100+ · 5x · monthly · 3 on average
4 / 200

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Darkstar 5X Experimental?

Its recent wipes drew an average peak of 0 players. 0 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on Darkstar 5X Experimental?

Once a month, with the force wipe, Darkstar 5X Experimental wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world it runs now dates from 26 days 20 hours ago. Its tags state a wipe each month.

Player counts

How busy is Darkstar 5X Experimental?

The current population of Darkstar 5X Experimental is 0, against 50 slots. The average across the last seven days is 0 players; the peak reached 1.

How does Darkstar 5X Experimental rank against other Rust servers?

The top 63% of ranked servers includes Darkstar 5X Experimental, at #13,928 for player hours over the last seven days.

Settings and rules

Which map does Darkstar 5X Experimental run?

A procedural map of size 3,500 with seed 1162579596, generated by the game, runs on Darkstar 5X Experimental. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on Darkstar 5X Experimental?

Darkstar 5X Experimental's name indicates a gather rate of 5x. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does Darkstar 5X Experimental run?

Rust network protocol 2635 and build 168909 is the build Darkstar 5X Experimental runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is Darkstar 5X Experimental online, and how reliable is it?

The server is up at the moment: Darkstar 5X Experimental is online. About 5 hours ago is when it last restarted, by its own uptime figure. 168 of 168 hours up over the last 7 full days, which is 100%. Rust Heatmap has had it on record since 13 September 2026.

Where is Darkstar 5X Experimental located?

A region is not published for Darkstar 5X Experimental. Rust Heatmap shows the location a server states. It does not look up the machine's location. 172.240.229.71:28065 is its address.

Does Darkstar 5X Experimental run smoothly?

Average server fps over the last 48 hours was 122; it never dropped below 96. The world held as many as 72,774 entities, buildings and deployables included. The highest memory use was 2,322 MB. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include Darkstar 5X Experimental?

The Rust Heatmap lists that Darkstar 5X Experimental fits are: 5x Rust servers, listed by population and Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x brings it up.

What do the server tags on Darkstar 5X Experimental mean?

These are the tags Darkstar 5X Experimental publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join Darkstar 5X Experimental?

Enter client.connect 172.240.229.71:28065 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp50
Max players Slot count: 50.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build This build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly Facepunch's force wipe marks the monthly wipe here.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.