Rust HeatmapInfrared · players
IR live Players33,246 Servers11,665 Warm2,811 Fresh wipes · 3h81 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–20° · slots

4Netplayers Rust Server For The Boys

Offline 172.240.153.229:28015 checked 35d ago

quad moddedoxidepvesoftcore
Sp1 · players now 1/ 20
5% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#13,732
rank
top 63%
35d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 35d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep24 Sep26 Sep27 Sep29 Sep30 Sep

Top 63% of all ranked servers, and #565 of the quad servers (top 71%). Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla.
NA · quad · monthly · 2 on average
5 / 50
1 / 50
Casual PVE Svenska Krigare
EU · quad · 1 on average
0 / 20
Noob Friendly PVE Server
EU · quad · monthly · 1 on average
0 / 100
Reforged Hybrid | PvE/PvP Zones | Zombies | Events
NA · quad · monthly · 20 on average
17 / 140
4 / 50

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on 4Netplayers Rust Server For The Boys?

4Netplayers Rust Server For The Boys has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 35 days 13 hours ago.

Population

How busy is 4Netplayers Rust Server For The Boys?

4Netplayers Rust Server For The Boys went quiet 35 days 12 hours ago and is offline right now.

How does 4Netplayers Rust Server For The Boys rank against other Rust servers?

Ranked #13,732 on seven-day player hours, 4Netplayers Rust Server For The Boys is in the top 63% of all ranked servers. Ranked against other quad servers, it comes in at #565.

Settings and rules

Which map does 4Netplayers Rust Server For The Boys run?

4Netplayers Rust Server For The Boys runs a procedural map, which the game generates.

What are the rules and settings on 4Netplayers Rust Server For The Boys?

No gather rate appears in the name 4Netplayers Rust Server For The Boys. A group can have at most 4 players (quad). The server runs softcore, Facepunch's softer mode: you keep some of what you had. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.

About the server

Which version of Rust does 4Netplayers Rust Server For The Boys run?

The build on 4Netplayers Rust Server For The Boys is Rust network protocol 2633 and build 165217, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is 4Netplayers Rust Server For The Boys online, and how reliable is it?

Offline at the moment: 4Netplayers Rust Server For The Boys was last seen 35 days 12 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 23 September 2026.

Where is 4Netplayers Rust Server For The Boys located?

No region is published by 4Netplayers Rust Server For The Boys. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 172.240.153.229:28015.

Lists and filters

Which Rust Heatmap lists and filters include 4Netplayers Rust Server For The Boys?

The Rust Heatmap lists that 4Netplayers Rust Server For The Boys fits are: Modded Rust servers, by live population and Best Rust PvE servers. These are the filters that return it on the list: Type: Modded; Game mode: PvE and Softcore; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad.

What do the server tags on 4Netplayers Rust Server For The Boys mean?

gmsoftcore (Game mode): The ruleset is softcore, the easier one; mp20 (Max players): This server has 20 slots; ts4 (Group limit): The team limit is 4; v2633 (Protocol): Your game must match protocol 2633 to get in; cs165217 (Build): This build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^p (PvE): No player fighting here: the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags 4Netplayers Rust Server For The Boys publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join 4Netplayers Rust Server For The Boys?

To join by console, open it with F1 in Rust and enter client.connect 172.240.153.229:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp20,ptrak,$r?,v2633,^p,gmsoftcore,cs165217,ts4,^o^z

Game

gmsoftcore
Game mode The ruleset is softcore, the easier one.
mp20
Max players This server has 20 slots.
ts4
Group limit The team limit is 4.
v2633
Protocol Your game must match protocol 2633 to get in.
cs165217
Build This build is 165217.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Gameplay

^p
PvE No player fighting here: the world is the danger.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.