Local Test Server
Offline 170.203.112.78:28015 checked 37d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Local Test Server?
Local Test Server has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 44 days 9 hours ago.
Player counts
How busy is Local Test Server?
Last seen 37 days 14 hours ago, Local Test Server is offline at the moment.
How does Local Test Server rank against other Rust servers?
Ranked #13,334 on seven-day player hours, Local Test Server is in the top – of all ranked servers.
Rules and settings
Which map does Local Test Server run?
Local Test Server runs a procedural map, which the game generates.
What are the rules and settings on Local Test Server?
A gather rate is not given in the name Local Test Server. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it appears under Community, as a community server. The server has VAC, Valve's anti-cheat, turned off.
About the server
Which version of Rust does Local Test Server run?
Rust network protocol 2633 and build 163794 is the build Local Test Server runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Local Test Server online, and how reliable is it?
Offline at the moment: Local Test Server was last seen 37 days 14 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 13 September 2026.
Where is Local Test Server located?
Nothing about a region comes from Local Test Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 170.203.112.78:28015.
Tags
Which Rust Heatmap lists and filters include Local Test Server?
These Rust Heatmap lists include Local Test Server: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.
What do the server tags on Local Test Server mean?
The game's server browser reads the tags Local Test Server publishes: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): This server has 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs163794 (Build): This build is 163794; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Local Test Server?
Press F1 in Rust to open the console, then enter client.connect 170.203.112.78:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.