RedLava.World | Rust
Offline EU 169.58.10.121:29015 checked 20d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on RedLava.World | Rust?
RedLava.World | Rust has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 20 days 22 hours ago the server made the world it is on now.
Population
How busy is RedLava.World | Rust?
The last time RedLava.World | Rust was seen was 20 days 22 hours ago, and it is offline now.
How does RedLava.World | Rust rank against other Rust servers?
Seven-day player hours place RedLava.World | Rust at #15,907, in the top 72% of ranked servers; within Europe it is #2,507.
Rules and settings
Which map does RedLava.World | Rust run?
RedLava.World | Rust runs a procedural map, which the game generates.
What are the rules and settings on RedLava.World | Rust?
The name RedLava.World | Rust does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. The server calls itself vanilla, which means: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does RedLava.World | Rust run?
Rust network protocol 2634 and build 167058 on Linux is what RedLava.World | Rust runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is RedLava.World | Rust online, and how reliable is it?
Last seen 20 days 22 hours ago, RedLava.World | Rust is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 8 October 2026.
Where is RedLava.World | Rust located?
The EU tag is how RedLava.World | Rust lists itself in Europe. Rust Heatmap shows the location a server states. It does not look up the machine's location. 169.58.10.121:29015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include RedLava.World | Rust?
These Rust Heatmap lists include RedLava.World | Rust: EU Rust servers, busiest first and Modded Rust servers, by live population. These are the filters that return it on the list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RedLava.World | Rust mean?
The game's server browser reads the tags RedLava.World | Rust publishes: gmvanilla (Game mode): Survival in vanilla form; mp200 (Max players): Slot count: 200; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167058 (Build): This build is 167058; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game; EU (Europe): Europe is where the server browser puts it. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join RedLava.World | Rust?
Enter client.connect 169.58.10.121:29015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.