offline_test_server
Offline 169.1.93.174:28015 checked 8d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 19:26 UTC8d ago | 1° | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on offline_test_server?
At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on offline_test_server?
The record of offline_test_server's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 8 days 13 hours ago.
Player counts
How busy is offline_test_server?
offline_test_server went quiet 8 days 13 hours ago and is offline right now.
How does offline_test_server rank against other Rust servers?
The top 65% of ranked servers includes offline_test_server, at #14,244 for player hours over the last seven days.
Settings and rules
Which map does offline_test_server run?
The game generates the procedural map on offline_test_server.
What are the rules and settings on offline_test_server?
No gather rate appears in the name offline_test_server. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. You will find it under Community in the server browser; it is a community server. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does offline_test_server run?
Rust network protocol 2634 and build 167781 on Windows is what offline_test_server runs. To join, your game must match the protocol; Steam handles the update.
Is offline_test_server online, and how reliable is it?
Last seen 8 days 13 hours ago, offline_test_server is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 19 October 2026.
Where is offline_test_server located?
Nothing about a region comes from offline_test_server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 169.1.93.174:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include offline_test_server?
These Rust Heatmap lists include offline_test_server: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on offline_test_server mean?
The game's server browser reads the tags offline_test_server publishes: gmrust (Game mode): Survival in the standard Rust form; mp1 (Max players): This server has 1 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join offline_test_server?
Press F1 in Rust to open the console, then enter client.connect 169.1.93.174:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.