Rust 10x | Local Test | Quad
Offline 169.1.170.115:28015 checked 22d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers, and #635 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Rust 10x | Local Test | Quad?
Its rhythm cannot yet be told: too few of Rust 10x | Local Test | Quad's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 24 days 3 hours ago.
Population
How busy is Rust 10x | Local Test | Quad?
Last seen 22 days 6 hours ago, Rust 10x | Local Test | Quad is offline at the moment.
How does Rust 10x | Local Test | Quad rank against other Rust servers?
Ranked #16,008 on seven-day player hours, Rust 10x | Local Test | Quad is in the top 72% of all ranked servers. Ranked against other quad servers, it comes in at #635.
Rules and settings
Which map does Rust 10x | Local Test | Quad run?
A procedural map of size 3,500 with seed 1012026, generated by the game, runs on Rust 10x | Local Test | Quad. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on Rust 10x | Local Test | Quad?
10x gather is what Rust 10x | Local Test | Quad advertises in its name. 4 players is the maximum group size (quad). survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins are in use. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Rust 10x | Local Test | Quad run?
Rust network protocol 2634 and build 166494 is the build Rust 10x | Local Test | Quad runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Rust 10x | Local Test | Quad online, and how reliable is it?
Rust 10x | Local Test | Quad is down just now; the last sighting was 22 days 6 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 6 October 2026.
Where is Rust 10x | Local Test | Quad located?
Nothing about a region comes from Rust 10x | Local Test | Quad. Rust Heatmap shows the location a server states. It does not look up the machine's location. 169.1.170.115:28015 is its address.
Tags
Which Rust Heatmap lists and filters include Rust 10x | Local Test | Quad?
These Rust Heatmap lists include Rust 10x | Local Test | Quad: 10x Rust servers and Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Quad; Gather rate: 10x brings it up.
What do the server tags on Rust 10x | Local Test | Quad mean?
These are the tags Rust 10x | Local Test | Quad publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; ts4 (Group limit): The team limit is 4; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166494 (Build): Build 166494; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Carbon provides the plugin framework here. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Rust 10x | Local Test | Quad?
Press F1 in Rust to open the console, then enter client.connect 169.1.170.115:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.