Dev2
Offline NA 168.100.163.221:28015 checked 2d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Wednesday 4 November, 00:45 UTC, in 5d 19h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in, with 1 in the queue.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 00:45 UTC8d ago | 2°+1 queue | – | running | 0 |
| Mon 12 Oct, 19:11 UTC16d ago | 1° | halved by day 1 | 8.2 days | 0 |
| Sun 11 Oct, 06:13 UTC17d ago | 1° | – | 1.5 days | 0 |
| Fri 9 Oct, 19:40 UTC19d ago | 1° | – | 1.4 days | 0 |
| Fri 9 Oct, 02:36 UTC20d ago | 1° | – | 0.7 days | 0 |
| Thu 8 Oct, 19:57 UTC20d ago | 2° | – | 0.3 days | 0 |
| Wed 7 Oct, 20:31 UTC21d ago | 2° | – | 1 days | 0 |
| Wed 7 Oct, 02:14 UTC22d ago | 2° | – | 0.8 days | 0 |
| Fri 2 Oct, 02:25 UTC27d ago | 2°+1 queue | held half | 5 days | 0 |
| Wed 30 Sep, 04:01 UTC29d ago | 1° | – | 1.9 days | 1 |
| Tue 29 Sep, 03:30 UTC30d ago | 1°+1 queue | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Dev2?
The average peak across its recent wipes is 1 players. 5 hours after the latest wipe the crowd peaked, and 1 more were queued. Above half the peak until the next wipe: that held in 0% of its recent wipes. By day 1 it was below half in the wipes that did not hold.
What is the wipe schedule on Dev2?
The prediction follows its tag, as too few of Dev2's wipes are on record to confirm the schedule. Wednesday 4 November at 00:45 UTC is when its next wipe is due. The world in play now was made 8 days 1 hours ago. Its tags carry a weekly wipe schedule.
Player counts
How busy is Dev2?
Last seen 2 days 5 hours ago, Dev2 is offline at the moment. The average across the last seven days is 0 players.
How does Dev2 rank against other Rust servers?
On player hours over the last seven days, Dev2 is #15,351 globally (top 69%) and #1,514 in North America.
Map and rules
Which map does Dev2 run?
The map on Dev2 is procedural, size 4,000 with seed 123456789, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. You play on a map named Custom Map.
What are the rules and settings on Dev2?
No gather rate appears in the name Dev2. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does Dev2 run?
Rust network protocol 2634 and build 167781 is the build Dev2 runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Dev2 online, and how reliable is it?
Last seen 2 days 5 hours ago, Dev2 is offline right now. 120 of 168 hours up over the last 7 full days, which is 71%. The first record of it on Rust Heatmap is 19 September 2026.
Where is Dev2 located?
The NA tag is how Dev2 lists itself in North America. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 168.100.163.221:28015.
Lists and filters
Which Rust Heatmap lists and filters include Dev2?
The Rust Heatmap lists that Dev2 fits are: Modded Rust servers, by live population and North America server heatmap. Filtering the list by Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks brings it up.
What do the server tags on Dev2 mean?
gmrust (Game mode): Rust survival, standard rules; mp5 (Max players): Slot count: 5; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^w (Weekly): It wipes once a week; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; NA (North America): In the server browser it sits under North America are the tags Dev2 publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Dev2?
Enter client.connect 168.100.163.221:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.