Rust HeatmapInfrared · players
IR live Players103,409 Servers11,892 Warm3,969 Fresh wipes · 3h496 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–2° · peak

10x Development

Online EU 168.100.163.159:28030 checked 8m ago

10x monthly wipes vanillamoddedoxide
Sp1 · players now 0/ ?
Li1 · players, the last 48 hours · hourly average, UTCpeak 2°
Tue 20:00flare: a wipe in that hourThu 17:00
0
7-day average
peak 2
#7,635
rank
top 34% · #2048 in EU
8h ago
last wipe
monthly schedule
6d 23h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 8m ago

Li2Players

AveragePeakWipe
00.511.5220:0005:0014:0023:0008:0017:00Wiped Thu 29 Oct, 11:06 UTCWIPE

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 34% of all ranked servers, top 70% in EU. Ranked on player hours over the last seven days.

Bx1Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence

8.4 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

Coming wipes

6d 23h
Thu 5 Nov, 19:00 UTC
FW
34d 23h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Wed 21 OctWed 14 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 1 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 11:06 UTC8h ago – – running 0
Wed 21 Oct, 00:19 UTC8d ago 6 – – 0
Wed 14 Oct, 21:22 UTC14d ago 2 halved by day 1 6.1 days 0
Thu 1 Oct, 17:44 UTC FW28d ago 1 halved by day 2 13.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
AQUA Rust | EU 10x - WE HAVE MOVED TO A NEW SERVER SEE BELOW
EU · groups of 64+ · 10x · monthly · 6 on average
0 / 50
AQUA Rust | EU 10x Monthly | Kits | No BPs | No Workbench | Sho
EU · groups of 64+ · 10x · monthly · 5 on average
12 / 250
Grumpys 10x | My Mini | Homes+TP and More
EU · groups of 8+ · 10x · monthly · 4 on average
4 / 100
XRUST.CO EU 10x Monthly Solo Only - Skins - Pvp - ORP
EU · groups of 8+ · 10x · monthly · 2 on average
3 / 95
RUSTAFFORD EUROPE | x10 Loot | No BP| Mini| Shop| Kits
EU · groups of 8+ · 10x · monthly · 2 on average
1 / 150
Rustafields.com [X100][RB][TP][Shop]
EU · groups of 40+ · 100x · monthly · 8 on average
14 / 150

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on 10x Development?

Its recent wipes drew an average peak of 3 players. 1 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.

What is the wipe schedule on 10x Development?

A single monthly wipe, the force wipe, is all 10x Development runs. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world it runs now dates from 8 hours ago. The tags list one wipe a month.

Player counts

How busy is 10x Development?

0 players are connected to 10x Development at the moment. Averaged over the past week: 0 players, peaking at 2. Its busiest point in the last 48 hours was 22:00 UTC, averaging 1 players.

How does 10x Development rank against other Rust servers?

Seven-day player hours place 10x Development at #7,635, in the top 34% of ranked servers; within Europe it is #2,048.

Rules and settings

What are the rules and settings on 10x Development?

10x gather is what 10x Development advertises in its name. 16 players is the cap for groups. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. Its own label is vanilla: unchanged rates, kits and rules: the game in Facepunch's own form. The server has VAC, Valve's anti-cheat, turned on.

About the server

Which version of Rust does 10x Development run?

Rust network protocol 2635 and build 168909 on Linux is what 10x Development runs. To join, your game must match the protocol; Steam handles the update.

Is 10x Development online, and how reliable is it?

Right now 10x Development shows as online. 167 of 168 hours up over the last 7 full days, which is 99%. It first appears in Rust Heatmap records on 13 September 2026.

Where is 10x Development located?

The EU tag is how 10x Development lists itself in Europe. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 168.100.163.159:28030.

Tags

Which Rust Heatmap lists and filters include 10x Development?

10x Rust servers, EU Rust servers, busiest first and Modded Rust servers, by live population are the Rust Heatmap lists that 10x Development fits. Filtering the list by Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours; Gather rate: 10x brings it up.

What do the server tags on 10x Development mean?

The game's server browser reads the tags 10x Development publishes: gmrust (Game mode): Survival in the standard Rust form; mp0 (Max players): Slot count: 0; ts16 (Group limit): A team holds no more than 16; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; modded (Modded): Settings or plugins alter the game, which puts it under Modded; EU (Europe): In the server browser it sits under Europe. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join 10x Development?

Enter client.connect 168.100.163.159:28030 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp0,ptrak,$r?,v2635,^m,^v,EU,gmrust,cs168909,ts16,^o^z,modded

Game

gmrust
Game mode Survival in the standard Rust form.
mp0
Max players Slot count: 0.
ts16
Group limit A team holds no more than 16.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly Facepunch's force wipe marks the monthly wipe here.

Difficulty

^v
Vanilla Unchanged rates, kits and rules: the game in Facepunch's own form.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Settings or plugins alter the game, which puts it under Modded.
modded
Modded Settings or plugins alter the game, which puts it under Modded.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.