Rust HeatmapInfrared · players
IR live Players90,377 Servers11,806 Warm3,968 Fresh wipes · 3h155 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–1° · peak

10x Development

Online NA 168.100.163.159:28010 checked 12m ago

10x weekly wipes moddedoxide
Sp1 · players now 0/ ?
Li1 · players, the last 48 hours · hourly average, UTC
Sun 16:00flare: a wipe in that hourTue 14:00
0
7-day average
peak 1
#10,371
rank
top 47% · #1306 in NA
25d ago
last wipe
weekly schedule
2d 1h
next wipe
Thu 29 Oct, 17:45 UTC
UTC checked 12m ago

Li2Players

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Li3Server performance

02040608016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 47% of all ranked servers, top 70% in NA. Ranked on player hours over the last seven days.

Bx1Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 17:45 UTC, in 2d 1h. Its weekly schedule tag · low confidence

7.8 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 3

Coming wipes

2d 1h
Thu 29 Oct, 17:45 UTC
9d 3h
Thu 5 Nov, 19:00 UTC
FW
16d 1h
Thu 12 Nov, 17:45 UTC
23d 1h
Thu 19 Nov, 17:45 UTC
30d 1h
Thu 26 Nov, 17:45 UTC
37d 3h
Thu 3 Dec, 19:00 UTC
FW
44d 1h
Thu 10 Dec, 17:45 UTC

The first 48 hours of its last wipes

Thu 1 OctMon 21 SepWed 16 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in, with 1 in the queue.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:45 UTC FW25d ago 0+1 queue – running 0
Mon 21 Sep, 18:37 UTC35d ago 1+1 queue halved by day 5 10 days 0
Wed 16 Sep, 04:14 UTC41d ago 4+1 queue halved by day 1 5.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE
NA · groups of 8+ · 10x · weekly · 176 on average
132 / 200
Vitality - US 10x | No BPs | Kits | Shop
NA · groups of 32+ · 10x · weekly · 64 on average
13 / 50
WARBANDITS.GG 10X No BPs Loot++|PvP|MyMini|Shop|Noob Friendly|X
NA · groups of 100+ · 10x · weekly · 8 on average
3 / 100
Helix 10x No BPs | Loot++ | PvP | Shop | Kits | Events
NA · groups of 20+ · 10x · weekly · 3 on average
0 / 125
RustForNoobs.com | 10x | Clans | No BPs |x10 US | Kits
NA · groups of 32+ · 10x · weekly · 3 on average
4 / 100
RAMPAGE 10X | WEEKLY WIPES
NA · groups of 10+ · 10x · weekly · 3 on average
2 / 75

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on 10x Development?

Its recent wipes drew an average peak of 2 players. 1 were in the queue when the latest wipe's crowd peaked, 0 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 3.

What is the wipe schedule on 10x Development?

Its tag guides the prediction because 10x Development's wipe record is too thin to confirm the schedule. Thursday 29 October at 17:45 UTC is when its next wipe is due. The world in play now was made 25 days 22 hours ago. The tags list a weekly wipe.

Player counts

How busy is 10x Development?

As of this refresh, 10x Development shows 0 players. The average across the last seven days is 0 players; the peak reached 1.

How does 10x Development rank against other Rust servers?

Seven-day player hours place 10x Development at #10,371, in the top 47% of ranked servers; within North America it is #1,306.

Rules and settings

Which map does 10x Development run?

A procedural map of size 5,500 with seed 1337, generated by the game, runs on 10x Development. From this page you can view the map on RustMaps, since the same size and seed give the same map. You play on a map named Vitality Custom Map.

What are the rules and settings on 10x Development?

10x Development's name indicates a gather rate of 10x. 32 players is the cap for groups. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does 10x Development run?

Rust network protocol 2635 and build 168909 on Linux is what 10x Development runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is 10x Development online, and how reliable is it?

Right now 10x Development shows as online. Its reported uptime dates the last restart to about 2 days 12 hours ago. 168 of 168 hours up over the last 7 full days, which is 100%. It first appears in Rust Heatmap records on 13 September 2026.

Where is 10x Development located?

With its NA tag, 10x Development lists itself in North America. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 168.100.163.159:28010.

Does 10x Development run smoothly?

Average server fps over the last 48 hours was 67; it never dropped below 67. Entities peaked at 340,587, counting buildings, deployables and all the rest of the world. Memory use reached 7,336 MB at most. What players call lag is low fps together with a growing entity count.

Lists and filters

Which Rust Heatmap lists and filters include 10x Development?

10x Rust servers, Modded Rust servers, by live population and North America server heatmap are the Rust Heatmap lists that 10x Development fits. These are the filters that return it on the list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x.

What do the server tags on 10x Development mean?

These are the tags 10x Development publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp0 (Max players): The slot count is 0; ts32 (Group limit): The team limit is 32; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^w (Weekly): A wipe every week; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; modded (Modded): The game is changed by settings or plugins, so it sits under Modded; NA (North America): North America is where the server browser puts it. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Who runs 10x Development?

One operator most likely runs 10x Development and the 5 other servers we track that publish a atlasrust.us hostname.

How to join

How do I join 10x Development?

To join by console, open it with F1 in Rust and enter client.connect 168.100.163.159:28010. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp0,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts32,^o^z,modded

Game

gmrust
Game mode Survival in the standard Rust form.
mp0
Max players The slot count is 0.
ts32
Group limit The team limit is 32.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^w
Weekly A wipe every week.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by settings or plugins, so it sits under Modded.
modded
Modded The game is changed by settings or plugins, so it sits under Modded.

Region

NA
North America North America is where the server browser puts it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.