10x Development
Online NA 168.100.163.159:28010 checked 12m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 47% of all ranked servers, top 70% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 17:45 UTC, in 2d 1h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in, with 1 in the queue.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:45 UTC FW25d ago | 0°+1 queue | – | running | 0 |
| Mon 21 Sep, 18:37 UTC35d ago | 1°+1 queue | halved by day 5 | 10 days | 0 |
| Wed 16 Sep, 04:14 UTC41d ago | 4°+1 queue | halved by day 1 | 5.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on 10x Development?
Its recent wipes drew an average peak of 2 players. 1 were in the queue when the latest wipe's crowd peaked, 0 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 3.
What is the wipe schedule on 10x Development?
Its tag guides the prediction because 10x Development's wipe record is too thin to confirm the schedule. Thursday 29 October at 17:45 UTC is when its next wipe is due. The world in play now was made 25 days 22 hours ago. The tags list a weekly wipe.
Player counts
How busy is 10x Development?
As of this refresh, 10x Development shows 0 players. The average across the last seven days is 0 players; the peak reached 1.
How does 10x Development rank against other Rust servers?
Seven-day player hours place 10x Development at #10,371, in the top 47% of ranked servers; within North America it is #1,306.
Rules and settings
Which map does 10x Development run?
A procedural map of size 5,500 with seed 1337, generated by the game, runs on 10x Development. From this page you can view the map on RustMaps, since the same size and seed give the same map. You play on a map named Vitality Custom Map.
What are the rules and settings on 10x Development?
10x Development's name indicates a gather rate of 10x. 32 players is the cap for groups. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does 10x Development run?
Rust network protocol 2635 and build 168909 on Linux is what 10x Development runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is 10x Development online, and how reliable is it?
Right now 10x Development shows as online. Its reported uptime dates the last restart to about 2 days 12 hours ago. 168 of 168 hours up over the last 7 full days, which is 100%. It first appears in Rust Heatmap records on 13 September 2026.
Where is 10x Development located?
With its NA tag, 10x Development lists itself in North America. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 168.100.163.159:28010.
Does 10x Development run smoothly?
Average server fps over the last 48 hours was 67; it never dropped below 67. Entities peaked at 340,587, counting buildings, deployables and all the rest of the world. Memory use reached 7,336 MB at most. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include 10x Development?
10x Rust servers, Modded Rust servers, by live population and North America server heatmap are the Rust Heatmap lists that 10x Development fits. These are the filters that return it on the list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x.
What do the server tags on 10x Development mean?
These are the tags 10x Development publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp0 (Max players): The slot count is 0; ts32 (Group limit): The team limit is 32; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^w (Weekly): A wipe every week; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; modded (Modded): The game is changed by settings or plugins, so it sits under Modded; NA (North America): North America is where the server browser puts it. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Who runs 10x Development?
One operator most likely runs 10x Development and the 5 other servers we track that publish a atlasrust.us hostname.
How to join
How do I join 10x Development?
To join by console, open it with F1 in Rust and enter client.connect 168.100.163.159:28010. Or press Launch Rust on this page, which connects you through Steam.