Staging
Online 168.100.162.12:30015 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 14:28 UTC15d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Staging?
The average peak across its recent wipes is 0 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on Staging?
Its rhythm cannot yet be told: too few of Staging's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 15 days 9 hours ago the server made the world it is on now.
Player counts
How busy is Staging?
The current count for Staging is 0 players. A seven-day average of 0 players.
How does Staging rank against other Rust servers?
Ranked #15,290 on seven-day player hours, Staging is in the top 69% of all ranked servers.
Rules and settings
Which map does Staging run?
The map on Staging is procedural, size 3,000 with seed 1234567810, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on Staging?
A gather rate is not given in the name Staging. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it under Community. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does Staging run?
Rust network protocol 2635 and build 169552 on Linux is what Staging runs. To join, your game must match the protocol; Steam handles the update.
Is Staging online, and how reliable is it?
The server is up at the moment: Staging is online. Its reported uptime dates the last restart to about 27 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. Rust Heatmap has had it on record since 13 September 2026.
Where is Staging located?
A region is not published for Staging. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 168.100.162.12:30015.
Does Staging run smoothly?
It averaged 60 server fps over the last 48 hours, with a low of 60. The world held as many as 43,000 entities, buildings and deployables included. The highest memory use was 4,199 MB. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include Staging?
The Rust Heatmap lists that Staging fits are: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.
What do the server tags on Staging mean?
These are the tags Staging publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp0 (Max players): The slot count is 0; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs169552 (Build): The game build here is 169552; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Staging?
Press F1 in Rust to open the console, then enter client.connect 168.100.162.12:30015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.