Dev
Online NA 168.100.162.12:29015 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 59% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Wednesday 4 November, 20:36 UTC, in 6d 20h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 20:36 UTC3h ago | – | – | running | 0 |
| Mon 26 Oct, 19:35 UTC2d ago | 1° | halved by day 1 | 2 days | 0 |
| Fri 23 Oct, 04:45 UTC5d ago | 1° | halved by day 1 | 3.6 days | 0 |
| Thu 22 Oct, 04:06 UTC6d ago | 1° | – | 1 days | 0 |
| Wed 14 Oct, 20:24 UTC14d ago | 1° | halved by day 1 | 7.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Dev?
At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 1 when it did not hold.
What is the wipe schedule on Dev?
The prediction follows its tag, as too few of Dev's wipes are on record to confirm the schedule. Due on Wednesday 4 November at 20:36 UTC: the next wipe. The world it runs now dates from 3 hours ago. The tags list a weekly wipe.
Player counts
How busy is Dev?
0 players are connected to Dev at the moment. Averaged over the past week: 0 players, peaking at 1. Look at 20:00 UTC for the last 48 hours: that hour averaged 0 players.
How does Dev rank against other Rust servers?
On player hours over the last seven days, Dev is #13,086 globally (top 59%) and #1,414 in North America.
Settings and rules
Which map does Dev run?
The map on Dev is procedural, size 3,700 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. You play on a map named Custom Map.
What are the rules and settings on Dev?
The name Dev does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Dev run?
Rust network protocol 2635 and build 168909 is the build Dev runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is Dev online, and how reliable is it?
The server is up at the moment: Dev is online. Its reported uptime dates the last restart to about 1 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is Dev located?
With its NA tag, Dev lists itself in North America. Rust Heatmap shows the location a server states. It does not look up the machine's location. 168.100.162.12:29015 is its address.
Does Dev run smoothly?
The last 48 hours brought an average of 59 server fps and a floor of 46. Entities peaked at 73,132, counting buildings, deployables and all the rest of the world. The highest memory use was 3,224 MB. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include Dev?
The Rust Heatmap lists that Dev fits are: Modded Rust servers, by live population and North America server heatmap. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
What do the server tags on Dev mean?
These are the tags Dev publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp0 (Max players): This server has 0 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^w (Weekly): It wipes once a week; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; NA (North America): In the server browser it sits under North America. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Dev?
Enter client.connect 168.100.162.12:29015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.