training_grounds
Online 168.100.162.11:28085 checked 7m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 15:25 UTC16d ago | 1° | – | running | 0 |
| Wed 7 Oct, 15:39 UTC21d ago | 0° | – | 5 days | 0 |
| Thu 1 Oct, 16:59 UTC27d ago | 0° | – | 5.9 days | 0 |
| Mon 28 Sep, 14:32 UTC30d ago | 1°+1 queue | – | 3.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on training_grounds?
Its recent wipes drew an average peak of 0 players. The crowd on the latest wipe reached its peak 2 hours in.
What is the wipe schedule on training_grounds?
Wipes come at irregular times on training_grounds, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 16 days 20 hours ago.
Population
How busy is training_grounds?
0 players are connected to training_grounds at the moment. A seven-day average of 0 players.
How does training_grounds rank against other Rust servers?
The top 69% of ranked servers includes training_grounds, at #15,318 for player hours over the last seven days.
Map and rules
Which map does training_grounds run?
The map on training_grounds is custom, size 4,500. Because the file is published, you can download it here.
What are the rules and settings on training_grounds?
A gather rate is not given in the name training_grounds. A maximum of 16 players is allowed per group. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it appears under Community, as a community server. Vanilla is the server's own description: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does training_grounds run?
Rust network protocol 2635 and build 168909 is the build training_grounds runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is training_grounds online, and how reliable is it?
Online now: training_grounds. The uptime it reports puts the last restart at about 6 hours ago. 99 of 168 hours up over the last 7 full days, which is 59%. Rust Heatmap has had it on record since 13 September 2026.
Where is training_grounds located?
No region is published by training_grounds. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 168.100.162.11:28085 is its address.
Does training_grounds run smoothly?
Average server fps over the last 48 hours was 30; it never dropped below 29. Entities peaked at 137,229, counting buildings, deployables and all the rest of the world. Memory use reached 3,722 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include training_grounds?
The Rust Heatmap lists that training_grounds fits are: Best Rust community servers, Rust tutorial servers and Vanilla Rust servers, busiest first. Filtering the list by Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v and Tutorial on ^t; Group limit: 5 or more brings it up.
What do the server tags on training_grounds mean?
These are the tags training_grounds publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp0 (Max players): The slot count is 0; ts16 (Group limit): The team limit is 16; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^t (Tutorial on): The Facepunch tutorial is where new players can start on this server; rustmaps (Custom tag): This is not a standard Rust tag: a plugin or the owner set it. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join training_grounds?
Press F1 in Rust to open the console, then enter client.connect 168.100.162.11:28085. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. The server's site sits at https://forum.rustafied.com/store/product/75-sea-medium/.
