Rust HeatmapInfrared · players
IR live Players66,602 Servers11,784 Warm3,516 Fresh wipes · 3h198 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–1° · peak

training_grounds

Online 168.100.162.11:28085 checked 7m ago

vanilla
Sp1 · players now 0/ ?
Li1 · players, the last 48 hours · hourly average, UTC
Tue 13:00flare: a wipe in that hourThu 10:00
0
7-day average
peak –
#15,318
rank
top 69%
16d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 7m ago

Li2Players

AveragePeak
0123413:0015:0003:0005:0008:0010:00

Hourly average and peak, UTC.

Li3Server performance

01020304013:0015:0003:0005:0008:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Mon 12 OctWed 7 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 15:25 UTC16d ago 1 – running 0
Wed 7 Oct, 15:39 UTC21d ago 0 – 5 days 0
Thu 1 Oct, 16:59 UTC27d ago 0 – 5.9 days 0
Mon 28 Sep, 14:32 UTC30d ago 1+1 queue – 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 514 on average
523 / 525
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
385 / 450
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
48 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 276 on average
51 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
54 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 241 on average
161 / 200

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on training_grounds?

Its recent wipes drew an average peak of 0 players. The crowd on the latest wipe reached its peak 2 hours in.

What is the wipe schedule on training_grounds?

Wipes come at irregular times on training_grounds, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 16 days 20 hours ago.

Population

How busy is training_grounds?

0 players are connected to training_grounds at the moment. A seven-day average of 0 players.

How does training_grounds rank against other Rust servers?

The top 69% of ranked servers includes training_grounds, at #15,318 for player hours over the last seven days.

Map and rules

Which map does training_grounds run?

The map on training_grounds is custom, size 4,500. Because the file is published, you can download it here.

What are the rules and settings on training_grounds?

A gather rate is not given in the name training_grounds. A maximum of 16 players is allowed per group. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it appears under Community, as a community server. Vanilla is the server's own description: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does training_grounds run?

Rust network protocol 2635 and build 168909 is the build training_grounds runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is training_grounds online, and how reliable is it?

Online now: training_grounds. The uptime it reports puts the last restart at about 6 hours ago. 99 of 168 hours up over the last 7 full days, which is 59%. Rust Heatmap has had it on record since 13 September 2026.

Where is training_grounds located?

No region is published by training_grounds. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 168.100.162.11:28085 is its address.

Does training_grounds run smoothly?

Average server fps over the last 48 hours was 30; it never dropped below 29. Entities peaked at 137,229, counting buildings, deployables and all the rest of the world. Memory use reached 3,722 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.

Lists and filters

Which Rust Heatmap lists and filters include training_grounds?

The Rust Heatmap lists that training_grounds fits are: Best Rust community servers, Rust tutorial servers and Vanilla Rust servers, busiest first. Filtering the list by Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v and Tutorial on ^t; Group limit: 5 or more brings it up.

What do the server tags on training_grounds mean?

These are the tags training_grounds publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp0 (Max players): The slot count is 0; ts16 (Group limit): The team limit is 16; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^t (Tutorial on): The Facepunch tutorial is where new players can start on this server; rustmaps (Custom tag): This is not a standard Rust tag: a plugin or the owner set it. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join training_grounds?

Press F1 in Rust to open the console, then enter client.connect 168.100.162.11:28085. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. The server's site sits at https://forum.rustafied.com/store/product/75-sea-medium/.

KeyServer tags

what each one means

Published as mp0,ptrak,$r?,v2635,^v,^t,gmrust,cs168909,ts16,rustmaps

Game

gmrust
Game mode Survival in the standard Rust form.
mp0
Max players The slot count is 0.
ts16
Group limit The team limit is 16.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^t
Tutorial on The Facepunch tutorial is where new players can start on this server.

Other

rustmaps
Custom tag This is not a standard Rust tag: a plugin or the owner set it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.