Rust HeatmapInfrared · players
IR live Players34,356 Servers11,608 Warm2,818 Fresh wipes · 3h71 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–1° · peak

Testserver

Online 168.100.162.11:28075 checked 10m ago

vanillapremium
Sp1 · players now 0/ ?
Li1 · players, the last 48 hours · hourly average, UTC
Tue 07:00flare: a wipe in that hourThu 05:00
0
7-day average
peak –
#15,341
rank
top 69%
17d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 10m ago

Li2Players

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Li3Server performance

01020304007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep29 Sep7 Oct14 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3 days
usual gap
between real wipes
67%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Sun 11 OctThu 1 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 22:00 UTC17d ago 0 – running 0
Thu 1 Oct, 16:53 UTC27d ago 1+1 queue halved by day 1 10.2 days 0
Mon 28 Sep, 16:02 UTC30d ago 1 halved by day 1 3 days 0
Sat 26 Sep, 00:41 UTC33d ago 1 halved by day 1 2.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 537 on average
196 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
182 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
16 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 281 on average
15 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
16 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 248 on average
90 / 200

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Testserver?

At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it was below half in the wipes that did not hold.

What is the wipe schedule on Testserver?

Wipes come at irregular times on Testserver, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 17 days 8 hours ago the server made the world it is on now.

Population

How busy is Testserver?

0 players are connected to Testserver at the moment. Averaged over the past week: 0 players.

How does Testserver rank against other Rust servers?

The top 69% of ranked servers includes Testserver, at #15,341 for player hours over the last seven days.

Settings and rules

Which map does Testserver run?

A custom map of 3,750 is in use on Testserver. The map file is published for download from this page.

What are the rules and settings on Testserver?

A gather rate is not given in the name Testserver. 16 players is the cap for groups. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it appears under Community, as a community server. Its own label is vanilla: unchanged rates, kits and rules: the game in Facepunch's own form. Rust's premium status is required to join. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does Testserver run?

The build on Testserver is Rust network protocol 2635 and build 169606, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is Testserver online, and how reliable is it?

The server is up at the moment: Testserver is online. The uptime it reports puts the last restart at about 2 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. The first record of it on Rust Heatmap is 22 September 2026.

Where is Testserver located?

A region is not published for Testserver. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 168.100.162.11:28075.

Does Testserver run smoothly?

The last 48 hours brought an average of 30 server fps and a floor of 27. Buildings, deployables and the rest of the world came to as much as 94,000 entities. The highest memory use was 4,019 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Tags

Which Rust Heatmap lists and filters include Testserver?

These Rust Heatmap lists include Testserver: Best Rust community servers, Rust tutorial servers and Vanilla Rust servers, busiest first. You will find it under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more.

What do the server tags on Testserver mean?

The game's server browser reads the tags Testserver publishes: gmrust (Game mode): Survival in the standard Rust form; mp0 (Max players): This server has 0 slots; ts16 (Group limit): The team limit is 16; v2635 (Protocol): To join, run the same version: game protocol 2635; cs169606 (Build): This build is 169606; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^t (Tutorial on): The Facepunch tutorial is where new players can start on this server; ^q (Premium): Rust's premium status is required to join; rustmaps (Custom tag): The owner or a plugin set this, which is not a standard Rust tag. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join Testserver?

To join by console, open it with F1 in Rust and enter client.connect 168.100.162.11:28075. Or press Launch Rust on this page, which connects you through Steam. Rust's premium status is required to join. You can find it online at https://www.rustafied.com/.

KeyServer tags

what each one means

Published as mp0,ptrak,$r?,v2635,^v,^t,gmrust,cs169606,^q,ts16,rustmaps

Game

gmrust
Game mode Survival in the standard Rust form.
mp0
Max players This server has 0 slots.
ts16
Group limit The team limit is 16.
v2635
Protocol To join, run the same version: game protocol 2635.
cs169606
Build This build is 169606.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Difficulty

^v
Vanilla Unchanged rates, kits and rules: the game in Facepunch's own form.

Gameplay

^t
Tutorial on The Facepunch tutorial is where new players can start on this server.

Mods and access

^q
Premium Rust's premium status is required to join.

Other

rustmaps
Custom tag The owner or a plugin set this, which is not a standard Rust tag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.