Testserver
Online 168.100.162.11:28075 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 22:00 UTC17d ago | 0° | – | running | 0 |
| Thu 1 Oct, 16:53 UTC27d ago | 1°+1 queue | halved by day 1 | 10.2 days | 0 |
| Mon 28 Sep, 16:02 UTC30d ago | 1° | halved by day 1 | 3 days | 0 |
| Sat 26 Sep, 00:41 UTC33d ago | 1° | halved by day 1 | 2.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Testserver?
At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it was below half in the wipes that did not hold.
What is the wipe schedule on Testserver?
Wipes come at irregular times on Testserver, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 17 days 8 hours ago the server made the world it is on now.
Population
How busy is Testserver?
0 players are connected to Testserver at the moment. Averaged over the past week: 0 players.
How does Testserver rank against other Rust servers?
The top 69% of ranked servers includes Testserver, at #15,341 for player hours over the last seven days.
Settings and rules
Which map does Testserver run?
A custom map of 3,750 is in use on Testserver. The map file is published for download from this page.
What are the rules and settings on Testserver?
A gather rate is not given in the name Testserver. 16 players is the cap for groups. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it appears under Community, as a community server. Its own label is vanilla: unchanged rates, kits and rules: the game in Facepunch's own form. Rust's premium status is required to join. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does Testserver run?
The build on Testserver is Rust network protocol 2635 and build 169606, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is Testserver online, and how reliable is it?
The server is up at the moment: Testserver is online. The uptime it reports puts the last restart at about 2 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. The first record of it on Rust Heatmap is 22 September 2026.
Where is Testserver located?
A region is not published for Testserver. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 168.100.162.11:28075.
Does Testserver run smoothly?
The last 48 hours brought an average of 30 server fps and a floor of 27. Buildings, deployables and the rest of the world came to as much as 94,000 entities. The highest memory use was 4,019 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include Testserver?
These Rust Heatmap lists include Testserver: Best Rust community servers, Rust tutorial servers and Vanilla Rust servers, busiest first. You will find it under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more.
What do the server tags on Testserver mean?
The game's server browser reads the tags Testserver publishes: gmrust (Game mode): Survival in the standard Rust form; mp0 (Max players): This server has 0 slots; ts16 (Group limit): The team limit is 16; v2635 (Protocol): To join, run the same version: game protocol 2635; cs169606 (Build): This build is 169606; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^t (Tutorial on): The Facepunch tutorial is where new players can start on this server; ^q (Premium): Rust's premium status is required to join; rustmaps (Custom tag): The owner or a plugin set this, which is not a standard Rust tag. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Testserver?
To join by console, open it with F1 in Rust and enter client.connect 168.100.162.11:28075. Or press Launch Rust on this page, which connects you through Steam. Rust's premium status is required to join. You can find it online at https://www.rustafied.com/.
