Rust HeatmapInfrared · players
IR live Players89,289 Servers11,829 Warm4,008 Fresh wipes · 3h117 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 8° now Linear · 0–50° · slots

☢ BUTTHURT | PROTOCOL CYCLE HARD PvE

Online EU 167.235.169.114:28310 checked 1h ago

biweekly wipes moddedoxidepve
Sp1 · players now 8/ 50
16% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 8°
Mon 19:00flare: a wipe in that hourWed 16:00
3
7-day average
peak 10
#1,865
rank
top 8% · #722 in EU
5d ago
last wipe
biweekly schedule
8d 0h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 1h ago

Li2Players

AveragePeak
0246819:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Li3Server performance

010020030040019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 8% of all ranked servers, top 25% in EU. Ranked on player hours over the last seven days.

Bx1Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence

4.9 days
usual gap
between real wipes
14%
on rhythm
of its recent wipes
4
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

Coming wipes

8d 0h
Thu 5 Nov, 19:00 UTC
FW
8d 19h
Fri 6 Nov, 14:00 UTC
22d 19h
Fri 20 Nov, 14:00 UTC
36d 0h
Thu 3 Dec, 19:00 UTC
FW
36d 19h
Fri 4 Dec, 14:00 UTC

The first 48 hours of its last wipes

Fri 23 OctWed 7 OctTue 6 Oct
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 4 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:00 UTC5d ago 10 – running 1
Wed 7 Oct, 13:34 UTC21d ago 1 held half 16 days 1
Tue 6 Oct, 15:16 UTC22d ago 1 – 0.9 days 0
Thu 1 Oct, 18:17 UTC FW26d ago 0 – 4.9 days 0
Mon 28 Sep, 05:47 UTC30d ago 2 held half 3.5 days 1
Tue 22 Sep, 13:05 UTC36d ago 1 held half 5.7 days 1
Mon 21 Sep, 13:00 UTC37d ago 1 – 1 days 0
Tue 15 Sep, 17:57 UTC43d ago 1 halved by day 2 5.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 237 on average
296 / 2000
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
EU · groups of 30+ · biweekly · 51 on average
82 / 100
RustAria#4 [Мирный / PVE / SKINDROPS]
EU · groups of 100+ · biweekly · 29 on average
37 / 200
[EU/US] RustyWasteland PVE | Halloween Contest | Zombies | Raid
EU · groups of 10+ · biweekly · 27 on average
28 / 100
[ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOME
EU · groups of 8+ · biweekly · 27 on average
39 / 50
PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events
EU · groups of 8+ · biweekly · 25 on average
33 / 100

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?

Its recent wipes drew an average peak of 4 players. 4 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?

Too few wipes are recorded on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE to confirm its schedule; the tag is what the prediction follows. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. 5 days 4 hours ago the server made the world it is on now. Its tags state a wipe every two weeks.

Player counts

How busy is ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?

The current population of ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE is 8, against 50 slots. A seven-day average of 3 players, with a peak of 10. Look at 14:00 UTC for the last 48 hours: that hour averaged 8 players.

How does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE rank against other Rust servers?

On player hours over the last seven days, ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE is #1,865 globally (top 8%) and #722 in Europe.

Rules and settings

Which map does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE run?

☢ BUTTHURT | PROTOCOL CYCLE HARD PvE runs a procedural map of size 4,600 with seed 1769755902, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?

The name ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs pve, other players cannot be fought. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE run?

Rust network protocol 2635 and build 168909 on Windows is what ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE online, and how reliable is it?

The server is up at the moment: ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE is online. The uptime it reports puts the last restart at about 10 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. It first appears in Rust Heatmap records on 13 September 2026.

Where is ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE located?

With its EU tag, ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE lists itself in Europe. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 167.235.169.114:28310.

Does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE run smoothly?

It averaged 136 server fps over the last 48 hours, with a low of 111. The world held as many as 83,451 entities, buildings and deployables included. Memory use reached 6,635 MB at most. What players call lag is low fps together with a growing entity count.

Tags

Which Rust Heatmap lists and filters include ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?

These Rust Heatmap lists include ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE: EU Rust servers, busiest first, Modded Rust servers, by live population and Best Rust PvE servers. These are the filters that return it on the list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

What do the server tags on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE mean?

The game's server browser reads the tags ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE publishes: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): This server has 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^b (Biweekly): Every two weeks the server wipes; ^p (PvE): No player fighting here: the world is the danger; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game; EU (Europe): The server browser lists it under Europe. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?

Press F1 in Rust to open the console, then enter client.connect 167.235.169.114:28310. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. The server's site sits at https://discord.com/invite/ABauTA59Uu.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp50
Max players This server has 50 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Gameplay

^p
PvE No player fighting here: the world is the danger.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.