PVE - The Last of Us
Online 167.160.93.2:28015 checked 7m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 22:32 UTC5d ago | 2° | – | running | 0 |
| Mon 5 Oct, 17:35 UTC22d ago | 1° | held half | 16.2 days | 1 |
| Fri 2 Oct, 13:50 UTC25d ago | 2° | held half | 3.2 days | 0 |
| Sat 26 Sep, 13:21 UTC31d ago | 3° | halved by day 5 | 6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on PVE - The Last of Us?
The average peak across its recent wipes is 2 players. 3 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 67% of its recent wipes. It fell below half by day 5 when it did not hold.
What is the wipe schedule on PVE - The Last of Us?
No next wipe can be predicted: PVE - The Last of Us wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 5 days 19 hours ago.
Population
How busy is PVE - The Last of Us?
The current population of PVE - The Last of Us is 0, against 50 slots. Averaged over the past week: 0 players, peaking at 2. Look at 04:00 UTC for the last 48 hours: that hour averaged 1 players.
How does PVE - The Last of Us rank against other Rust servers?
Player hours over seven days put PVE - The Last of Us at #5,525, in the top 25% of ranked servers.
Map and rules
Which map does PVE - The Last of Us run?
The map on PVE - The Last of Us is procedural, size 4,250 with seed 979669, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on PVE - The Last of Us?
The name PVE - The Last of Us does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does PVE - The Last of Us run?
The build on PVE - The Last of Us is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is PVE - The Last of Us online, and how reliable is it?
Right now PVE - The Last of Us shows as online. The uptime it reports puts the last restart at about 24 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is PVE - The Last of Us located?
No region tag comes from PVE - The Last of Us, but its name points to North America. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 167.160.93.2:28015 is its address.
Does PVE - The Last of Us run smoothly?
Average server fps over the last 48 hours was 30; it never dropped below 30. The world held as many as 114,610 entities, buildings and deployables included. At its peak it held 7,108 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include PVE - The Last of Us?
These Rust Heatmap lists include PVE - The Last of Us: Modded Rust servers, by live population and North America server heatmap. These are the filters that return it on the list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on PVE - The Last of Us mean?
These are the tags PVE - The Last of Us publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join PVE - The Last of Us?
To join by console, open it with F1 in Rust and enter client.connect 167.160.93.2:28015. Or press Launch Rust on this page, which connects you through Steam.