Rust HeatmapInfrared · players
IR live Players96,643 Servers11,876 Warm4,105 Fresh wipes · 3h153 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–50° · slots

[US] KILL DEVIL HILLS |RP|PVE|PVP|

Offline 167.160.93.167:28035 checked 18h ago

biweekly wipes moddedcarbonpve
Sp1 · players now 1/ 50
2% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Sun 19:00flare: a wipe in that hourTue 00:00
0
7-day average
peak 1
#6,894
rank
top 31%
resets
no wipes
8 new worlds this week: a reset every few hours, not a wipe schedule
–
next wipe
resets, no wipes
UTC checked 18h ago

Li2Players

AveragePeak
00.250.50.75119:0001:0007:0012:0018:0000:00

Hourly average and peak, UTC.

Li3Server performance

05010015020019:0001:0007:0012:0018:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Bx2World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 23:57 UTC18h ago – – – 0
Sun 25 Oct, 14:13 UTC2d ago – – – 1
Sun 25 Oct, 13:58 UTC2d ago – – – 1
Sun 25 Oct, 13:06 UTC2d ago – – – 1
Sun 25 Oct, 11:56 UTC2d ago – – – 0
Sun 25 Oct, 10:35 UTC2d ago – – – 1
Sat 24 Oct, 19:44 UTC2d ago – – – 0
Sat 24 Oct, 11:54 UTC3d ago – – – 0
Sat 17 Oct, 12:19 UTC10d ago – – – 1
Sat 17 Oct, 11:55 UTC10d ago 1 – 7 days 1

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
RustBambook|PVE|SKINDROPS
groups of 10+ · monthly · 1 on average
1 / 2

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on [US] KILL DEVIL HILLS |RP|PVE|PVP|?

No schedule is kept because [US] KILL DEVIL HILLS |RP|PVE|PVP| replaces its world every few hours, and none of those resets counts as a wipe.

Player counts

How busy is [US] KILL DEVIL HILLS |RP|PVE|PVP|?

The last time [US] KILL DEVIL HILLS |RP|PVE|PVP| was seen was 18 hours ago, and it is offline now. Averaged over the past week: 0 players, peaking at 1. Look at 20:00 UTC for the last 48 hours: that hour averaged 1 players.

How does [US] KILL DEVIL HILLS |RP|PVE|PVP| rank against other Rust servers?

Player hours over seven days put [US] KILL DEVIL HILLS |RP|PVE|PVP| at #6,894, in the top 31% of ranked servers.

Rules and settings

Which map does [US] KILL DEVIL HILLS |RP|PVE|PVP| run?

A procedural map of size 4,000 with seed 1337, generated by the game, runs on [US] KILL DEVIL HILLS |RP|PVE|PVP|. From this page you can view the map on RustMaps, since the same size and seed give the same map. The name of the map is: Custom Map.

What are the rules and settings on [US] KILL DEVIL HILLS |RP|PVE|PVP|?

The name [US] KILL DEVIL HILLS |RP|PVE|PVP| does not specify a gather rate. 8 players is the default group size, and that is the limit here. roleplay is the game mode, jobs, towns and rules for roleplay. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins run on this server. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does [US] KILL DEVIL HILLS |RP|PVE|PVP| run?

The build on [US] KILL DEVIL HILLS |RP|PVE|PVP| is Rust network protocol 2635 and build 168909, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is [US] KILL DEVIL HILLS |RP|PVE|PVP| online, and how reliable is it?

Offline at the moment: [US] KILL DEVIL HILLS |RP|PVE|PVP| was last seen 18 hours ago. The uptime it reports puts the last restart at about 10 minutes ago. 48 of 168 hours up over the last 7 full days, which is 29%. The first record of it on Rust Heatmap is 13 September 2026.

Where is [US] KILL DEVIL HILLS |RP|PVE|PVP| located?

By its name, [US] KILL DEVIL HILLS |RP|PVE|PVP| points to North America, and it publishes no region tag. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 167.160.93.167:28035 is its address.

Does [US] KILL DEVIL HILLS |RP|PVE|PVP| run smoothly?

Average server fps over the last 48 hours was 92; it never dropped below 74. The world held as many as 101,378 entities, buildings and deployables included. Memory use reached 2,550 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.

Tags

Which Rust Heatmap lists and filters include [US] KILL DEVIL HILLS |RP|PVE|PVP|?

The Rust Heatmap lists that [US] KILL DEVIL HILLS |RP|PVE|PVP| fits are: Rust roleplay servers, Modded Rust servers, by live population, Best Rust PvE servers and North America server heatmap. You will find it under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

What do the server tags on [US] KILL DEVIL HILLS |RP|PVE|PVP| mean?

These are the tags [US] KILL DEVIL HILLS |RP|PVE|PVP| publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): This server has 50 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^b (Biweekly): The wipe interval is two weeks; ^r (Roleplay): This server runs roleplay; ^p (PvE): The world provides the danger, since players do not fight each other; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join [US] KILL DEVIL HILLS |RP|PVE|PVP|?

Enter client.connect 167.160.93.167:28035 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^b,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp50
Max players This server has 50 slots.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Wipe schedule

^b
Biweekly The wipe interval is two weeks.

Gameplay

^r
Roleplay This server runs roleplay.
^p
PvE The world provides the danger, since players do not fight each other.

Mods and access

^z
Modded The game is changed by settings or plugins, so it sits under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.