Rust HeatmapInfrared · players
IR live Players96,258 Servers11,883 Warm4,106 Fresh wipes · 3h169 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

Jonathan Map Test

Offline 167.160.86.120:28015 checked 21d ago

moddedoxidepve
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,963
rank
top 71%
39d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 21d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 18 Sep, 12:31 UTC39d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 243 on average
212 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 231 on average
354 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 94 on average
103 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能
EA · groups of 16+ · biweekly · 60 on average
42 / 200
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid
groups of 8+ · biweekly · 54 on average
38 / 250
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
NA · groups of 8+ · monthly · 53 on average
33 / 200

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Jonathan Map Test?

At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on Jonathan Map Test?

The record of Jonathan Map Test's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 39 days 5 hours ago.

Population

How busy is Jonathan Map Test?

Jonathan Map Test went quiet 21 days 21 hours ago and is offline right now.

How does Jonathan Map Test rank against other Rust servers?

The top 71% of ranked servers includes Jonathan Map Test, at #15,963 for player hours over the last seven days.

Settings and rules

Which map does Jonathan Map Test run?

The game generates the procedural map on Jonathan Map Test.

What are the rules and settings on Jonathan Map Test?

No gather rate appears in the name Jonathan Map Test. Groups can contain up to 8 players, the default in the game. pve is the game mode, other players cannot be fought. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does Jonathan Map Test run?

The build on Jonathan Map Test is Rust network protocol 2633 and build 164530, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is Jonathan Map Test online, and how reliable is it?

Last seen 21 days 21 hours ago, Jonathan Map Test is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 13 September 2026.

Where is Jonathan Map Test located?

A region is not published for Jonathan Map Test. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 167.160.86.120:28015.

Tags

Which Rust Heatmap lists and filters include Jonathan Map Test?

Modded Rust servers, by live population and Best Rust PvE servers are the Rust Heatmap lists that Jonathan Map Test fits. Filtering the list by Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.

What do the server tags on Jonathan Map Test mean?

gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): This server has 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Your game must match protocol 2633 to get in; cs164530 (Build): The game build here is 164530; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^p (PvE): PvE: the danger is the world, not other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags Jonathan Map Test publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join Jonathan Map Test?

To join by console, open it with F1 in Rust and enter client.connect 167.160.86.120:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2633,^p,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp10
Max players This server has 10 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol Your game must match protocol 2633 to get in.
cs164530
Build The game build here is 164530.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Gameplay

^p
PvE PvE: the danger is the world, not other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.