HapticSpike
Offline 167.114.157.40:28015 checked 17d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on HapticSpike?
Its rhythm cannot yet be told: too few of HapticSpike's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 17 days ago the server made the world it is on now.
Player counts
How busy is HapticSpike?
The last time HapticSpike was seen was 17 days ago, and it is offline now.
How does HapticSpike rank against other Rust servers?
The top 72% of ranked servers includes HapticSpike, at #15,858 for player hours over the last seven days.
Settings and rules
Which map does HapticSpike run?
The game generates the procedural map on HapticSpike.
What are the rules and settings on HapticSpike?
No gather rate appears in the name HapticSpike. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it appears under Community, as a community server. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does HapticSpike run?
Rust network protocol 2634 and build 167398 is the build HapticSpike runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is HapticSpike online, and how reliable is it?
Last seen 17 days ago, HapticSpike is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 10 October 2026.
Where is HapticSpike located?
Nothing about a region comes from HapticSpike. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 167.114.157.40:28015.
Lists and filters
Which Rust Heatmap lists and filters include HapticSpike?
The Rust Heatmap lists that HapticSpike fits are: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.
What do the server tags on HapticSpike mean?
These are the tags HapticSpike publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167398 (Build): The game build here is 167398; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join HapticSpike?
To join by console, open it with F1 in Rust and enter client.connect 167.114.157.40:28015. Or press Launch Rust on this page, which connects you through Steam.