Rust HeatmapInfrared · players
IR live Players73,470 Servers11,849 Warm3,705 Fresh wipes · 3h219 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 2° now Linear · 0–50° · slots

PvE Vanilla

Online 164.152.122.143:28015 checked 8m ago

monthly wipes vanillamoddedoxidepve
Sp1 · players now 2/ 50
4% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 4°
Tue 14:00flare: a wipe in that hourThu 12:00
1
7-day average
peak 6
#2,976
rank
top 13%
27d ago
last wipe
monthly schedule
7d 5h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 8m ago

Li2Players

AveragePeak
0123414:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Li3Server performance

025507510014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 13% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

10
wipe-day peak
players, last three wipes

Coming wipes

7d 5h
Thu 5 Nov, 19:00 UTC
FW
35d 5h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 42 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:49 UTC FW27d ago 10 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl
groups of 30+ · monthly · 54 on average
25 / 300
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
NA · groups of 8+ · monthly · 49 on average
29 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing
NA · groups of 8+ · monthly · 38 on average
18 / 200
[坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱
EA · groups of 8+ · monthly · 35 on average
38 / 100
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet
NA · no group limit · 1x · monthly · 35 on average
57 / 100
Zombie Land PVE Monthly | Raids | Skills | Custom Maps
NA · groups of 14+ · monthly · 34 on average
9 / 100

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on PvE Vanilla?

Its recent wipes drew an average peak of 10 players. The crowd on the latest wipe reached its peak 42 hours in.

What is the wipe schedule on PvE Vanilla?

The only wipe on PvE Vanilla is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world it runs now dates from 27 days 16 hours ago. A monthly wipe is what its tags declare.

Player counts

How busy is PvE Vanilla?

Of 50 slots on PvE Vanilla, 2 are in use right now. Averaged over the past week: 1 players, peaking at 6. Its busiest point in the last 48 hours was 00:00 UTC, averaging 3 players.

How does PvE Vanilla rank against other Rust servers?

Player hours over seven days put PvE Vanilla at #2,976, in the top 13% of ranked servers.

Settings and rules

Which map does PvE Vanilla run?

PvE Vanilla runs a procedural map of size 4,250 with seed 598141, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on PvE Vanilla?

The name PvE Vanilla does not specify a gather rate. The group limit is 8 players, which is the game's default. pve is the game mode, other players cannot be fought. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. The server calls itself vanilla, which means: unchanged rates, kits and rules: the game in Facepunch's own form. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does PvE Vanilla run?

The build on PvE Vanilla is Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is PvE Vanilla online, and how reliable is it?

The server is up at the moment: PvE Vanilla is online. Its reported uptime dates the last restart to about 1 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 13 September 2026.

Where is PvE Vanilla located?

No region is published by PvE Vanilla. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 164.152.122.143:28015 is its address.

Does PvE Vanilla run smoothly?

Average server fps over the last 48 hours was 73; it never dropped below 42. The world held as many as 109,036 entities, buildings and deployables included. At its peak it held 3,472 MB of memory. Players feel lag when fps falls and the entity count climbs.

Tags

Which Rust Heatmap lists and filters include PvE Vanilla?

These Rust Heatmap lists include PvE Vanilla: Modded Rust servers, by live population and Best Rust PvE servers. You will find it under these filters on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What do the server tags on PvE Vanilla mean?

These are the tags PvE Vanilla publishes for the game's server browser to read: gmvanilla (Game mode): The vanilla survival game; mp50 (Max players): The slot count is 50; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^p (PvE): No player fighting here: the world is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join PvE Vanilla?

Enter client.connect 164.152.122.143:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival game.
mp50
Max players The slot count is 50.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build This build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly The wipe cycle is monthly and follows Facepunch's force wipe.

Difficulty

^v
Vanilla Unchanged rates, kits and rules: the game in Facepunch's own form.

Gameplay

^p
PvE No player fighting here: the world is the danger.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.