Test
Offline NA · us1 162.19.95.129:28015 checked 27d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Sunday 1 November, 22:45 UTC, in 4d 23h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 27 Sep, 22:45 UTC30d ago | 2° | – | running | 0 |
| Thu 24 Sep, 09:21 UTC33d ago | 2° | held half | 3.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Test?
At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe reached its peak 1 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Test?
The prediction follows its tag, as too few of Test's wipes are on record to confirm the schedule. Due on Sunday 1 November at 22:45 UTC: the next wipe. The world it runs now dates from 29 days 23 hours ago. A weekly wipe is declared in its tags.
Player counts
How busy is Test?
Last seen 27 days 4 hours ago, Test is offline at the moment.
How does Test rank against other Rust servers?
On player hours over the last seven days, Test is #16,757 globally (top 70%) and #1,679 in North America.
Rules and settings
Which map does Test run?
The map on Test is custom, size 4,250. Because the file is published, you can download it here.
What are the rules and settings on Test?
No gather rate appears in the name Test. The group limit is 5 players. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. The server calls itself vanilla, which means: unchanged rates, kits and rules: the game in Facepunch's own form. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does Test run?
Rust network protocol 2634 and build 166347 on Windows is what Test runs. To join, your game must match the protocol; Steam handles the update.
Is Test online, and how reliable is it?
Test is down just now; the last sighting was 27 days 4 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is Test located?
Its region code is us1, and Test lists itself in North America with the NA tag. Rust Heatmap shows the location a server states. It does not look up the machine's location. 162.19.95.129:28015 is its address.
Tags
Which Rust Heatmap lists and filters include Test?
Modded Rust servers, by live population and North America server heatmap are the Rust Heatmap lists that Test fits. You will find it under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
What do the server tags on Test mean?
gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): The slot count is 50; ts5 (Group limit): A team holds no more than 5; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166347 (Build): Build 166347; ptrak (Networking): The network layer is RakNet, the game's standard one; $rus1 (Region code): This one carries the region code us1; ^w (Weekly): It wipes once a week; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; NA (North America): North America is where the server browser puts it; rustmaps (Custom tag): The owner or a plugin set this, which is not a standard Rust tag are the tags Test publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Who runs Test?
The warbandits.gg hostname published by Test also appears on 80 other servers we track. The same operator most likely runs them.
Connect
How do I join Test?
Press F1 in Rust to open the console, then enter client.connect 162.19.95.129:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. https://warbandits.gg/en is where its website is.
