Corrupted Networks | Solo/Duo/Trio | 2x
Offline 162.0.162.162:59009 checked 16h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers, and #367 of the duo servers (top 87%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 21:20 UTC19d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Corrupted Networks | Solo/Duo/Trio | 2x?
At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Corrupted Networks | Solo/Duo/Trio | 2x?
Its rhythm cannot yet be told: too few of Corrupted Networks | Solo/Duo/Trio | 2x's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 19 days 21 hours ago.
Population
How busy is Corrupted Networks | Solo/Duo/Trio | 2x?
Last seen 16 hours ago, Corrupted Networks | Solo/Duo/Trio | 2x is offline at the moment. Averaged over the past week: 0 players.
How does Corrupted Networks | Solo/Duo/Trio | 2x rank against other Rust servers?
Player hours over seven days put Corrupted Networks | Solo/Duo/Trio | 2x at #15,310, in the top 69% of ranked servers. Ranked against other duo servers, it comes in at #367.
Map and rules
Which map does Corrupted Networks | Solo/Duo/Trio | 2x run?
The map on Corrupted Networks | Solo/Duo/Trio | 2x is procedural, size 2,500 with seed 1548614670, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on Corrupted Networks | Solo/Duo/Trio | 2x?
2x gather is what Corrupted Networks | Solo/Duo/Trio | 2x advertises in its name. Player groups are capped at 2 (duo). The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does Corrupted Networks | Solo/Duo/Trio | 2x run?
The build on Corrupted Networks | Solo/Duo/Trio | 2x is Rust network protocol 2634 and build 167398, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is Corrupted Networks | Solo/Duo/Trio | 2x online, and how reliable is it?
Corrupted Networks | Solo/Duo/Trio | 2x is down just now; the last sighting was 16 hours ago. About 19 days 2 hours ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It first appears in Rust Heatmap records on 15 September 2026.
Where is Corrupted Networks | Solo/Duo/Trio | 2x located?
No region is published by Corrupted Networks | Solo/Duo/Trio | 2x. Rust Heatmap shows the location a server states. It does not look up the machine's location. 162.0.162.162:59009 is its address.
Does Corrupted Networks | Solo/Duo/Trio | 2x run smoothly?
It averaged 212 server fps over the last 48 hours, with a low of 190. Entities peaked at 33,172, counting buildings, deployables and all the rest of the world. Memory use reached 3,088 MB at most. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include Corrupted Networks | Solo/Duo/Trio | 2x?
Rust servers with a group limit of 2, 2x Rust servers and Modded Rust servers, by live population are the Rust Heatmap lists that Corrupted Networks | Solo/Duo/Trio | 2x fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Gather rate: 2x brings it up.
What do the server tags on Corrupted Networks | Solo/Duo/Trio | 2x mean?
The game's server browser reads the tags Corrupted Networks | Solo/Duo/Trio | 2x publishes: gmvanilla (Game mode): Survival in vanilla form; mp40 (Max players): Slot count: 40; ts2 (Group limit): A team holds no more than 2; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167398 (Build): This build is 167398; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Corrupted Networks | Solo/Duo/Trio | 2x?
To join by console, open it with F1 in Rust and enter client.connect 162.0.162.162:59009. Or press Launch Rust on this page, which connects you through Steam. https://billing.corruptednetworks.com is where its website is.